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2.0 Changeling: the Lost Rules™ |
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LAST UPDATED
OVERVIEW RESTRICTIONS MAKING A C:tL CHARACTER BOOKS IN USE CHANGELING THEMED MEDIA CHANGELING LINKS
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(Thank You to Ryan for extensive help revising this page for 2.0)
Elves are wonderful. They provoke wonder.
Elves are marvellous. They cause marvels.
OVERVIEW OF THE GENRE:
After being
stolen from a human life, a changeling is subjected to servitude or
worse by the unfathomable creatures of Faerie. Some of these tasks or
duties or roles are so unlike the human experience that they cannot even
be called abusive. Some changelings are used as manservants, some as
soldiers, some as statues, some even as the light in a lantern.
For changelings, being around each other, and spending time in the
Hedge, can be a comfort, after acclimating to the wonders and terrors of
Arcadia. To combat the threats they face, changelings have devised four
Great Courts of Spring, Summer, Autumn and Winter. These seasonal courts
trade power with each other, which somehow keeps the True Fae, the
Others, off balance and confused.
Overview of Fae Society: In 2001, a stretch of the eastern seaboard came under
attack from the Others. True Fae stalked the landscape, capturing
changelings by the dozen, sending their hounds after those who fled. For
six years after that fateful time, Washington, D.C. was devoid of the
fae. None of the Lost who escaped thought it safe to come back, and the
last desperate effort to seal off the trods and bar the Gentry also
meant that no more changelings could find their way out of the Hedge
into the city.
THE FOLLOWING INFO IS FOR CHANGELING PC's ONLY. ANY OTHER CHARACTERS CLAIMING TO KNOW THIS BY ANY MEANS OTHER THAN LOGGED AND PROVEN RP WILL BE TREATED AS META-GAMING. The gathering point for the Fae of D.C. is Franz Avenue Bistro in
Southwest D.C., also referred to as the Bistro or the Diner. The
exterior appears to be a very shabby and undesirable restaurant. The
Bistro’s small front windows bear a sign that perpetually says “Closed
for Private Function.” The IC channel for the restaurant is #FranzAvenue.
From the Bistro, Changelings can pass into the Freehold, which exists in
a large Hollow in the Hedge. The IC channel for the Freehold is #DCFreehold.
KEY NPCs: The Regent of Spring is Fostro the Radiant, a
Fairest Bright One. Fostro is as effusive as his Kith suggests. He
projects warmth and good will towards everyone he meets.
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"What we need is not the will to believe, but the wish to find out." -- Bertrand Russel
RESTRICTIONS: Restrictions are things that are legal by the book but for game balance or other reasons, the STs want more strict control over how much it is in play in this game. The below are not forbidden unless stated clearly otherwise, they just require additional justification to the STs before approval, and approval is NOT guaranteed if the STs feel there is not enough cause to allow it.
You may play any PC Class Character type made available in the core Changeling: the Lost book, that is not otherwise restricted below.
SEEMINGS:
KITHS:
FORBIDDEN CHARACTER TYPES:
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"Imagination is the one weapon in the war against reality." -- Jules de Gaultier
MAKING A Changeling: the Lost CHARACTER: The following is merely a "cheat sheet" or guide. You are highly encouraged to at least buy or get access to the core book (WW70000). Using the Template that you can download HERE: 1. Name: Put both the real full name of your character & Epithet (nickname) 2. Player Name: Put your name (and also your email address). 3. Chronicle: Put "Washington, DC By Night" or just "DC By Night" or "11th Hour" 4. Seeming and Kith: You are not required to pick a Kith. Custom kiths are not being considered at this time. Nor are cross-Seeming kiths.
5. Court: Pick any of the four courts/seasons, or else choose No Court.
6. Motley: If your character belongs to a group of changelings that work together, indicate the name of the group here. Or else, put None.
7. Attributes (Physical/Social/Mental):
Starting dots for Attributes are 5/4/3.
8. SKILLS (Mental/Physical/Social): You will have 11/7/4 starting dots (+3 Specialties).
Mental skills you don't have dots in will cost -3 to your dice pool for a roll using that stat. Physical & Social are -1 for unskilled. You will need to later list the stats for any equipment you have that modifies a skills dice pool.
NOTE: The "+3 Specialties" works like so: You get 3 "units" where you get to choose a specialty for any skills you put dots for already. You may spend all 3 on one skill, or 2 here and 1 there, or spread them out. Specialties give you +1 bonus die to any roll that specifically has to do with the specialty involved.
9. CONTRACTS: You have 5 starting dots in Contracts. 10. WYRD: Starting Wyrd is 1 dot. 11. CLARITY: Beginning Clarity is 7. 12. OTHER TRAITS: You will have to manually calculate these.
13. MERITS & FLAWS: Assign 7 merit
dots.
Flaws are no longer mandatory; however, you are rewarded with extra points for playing them out correctly. This is an exception to our "no optional rules" policy - we will be subjectively permitting PC's to regain WP through quality RP of their flaws, as the book allows. Please see an ST about it.
14. GLAMOUR: is one half of maximum pool at time of character creation, usually 5.
15. MASK DESCRIPTION & SEEMING DESCRIPTION: Since Lost characters have a Mask that causes non-fae to see them as humans, give a description of how your character typically appears. You will also need to describe his or her fae appearance (only to those who can see it).
16. BLESSINGS & CURSE: Fill in your character’s blessing(s) and curse (the bonus & penalty that comes with your Seeming).
ADDITIONAL STORYTELLER'S NOTES:
Every changeling character is required to fill out the
Big Four questions required of any other
11th Hour character.
BEFORE YOU FINISH YOUR CHAR SHEET, CHECK IT AGAINST THE RESTRICTIONS FOR ALL GENRES:
-- Willy Wonka, "Charlie and the Chocolate Factory"
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FAE SOURCEBOOKS IN USE:
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"Our revels now are ended: these our actors As I foretold you, were all spirits, and Are melted into air, into thin air: And, like the baseless fabric of this vision The cloud-capp'd towers, the gorgeous palaces, The solemn temples, the great globe itself, Yes, and all which it inherit, shall dissolve, And, like this insubstantial pageant faded, Leave not a wrack behind: We are such stuff As dreams are made of, and our little life Is rounded with a sleep." - Shakespeare's "The Tempest," Act IV
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CHANGELING THEMED MEDIA: BOOKS:
Numerous Traditional Children's
Fairy
Tales.
"Books of
Faerie" by Neil Gaiman, "Wizard
of Oz" by L. Frank Baum, "Alice's
Adventures in Wonderland" & "Through
the Looking Glass and What Alice Found There" by Lewis Carroll,
"The
Chronicles of Narnia" by C. S. Lewis, "Elfquest"
by Wendy & Richard Pini, "Neverwhere"
by Neil Gaiman
MOVIES: Willow, Labyrinth
('86), Gremlins [Unseelie],
Neverending Story (Die Unendliche Geschichte), Monkey Bones, Something
Wicked This Way Comes, The
Nightmare Before Christmas, "The
Thief of Always" by Clive Barker
MUSIC: "My
Fairy King" by Queen POETRY: "The Erl-King (Erlkönig)" by Johann Wolfgang van Goethe, "The Fairies" by William Allingham, "La Belle Dame Sans Merci" by John Keats, "The Stolen Child" by William Butler Yeats
TELEVISION:
THEATER:
"A Midsummer Night's
Dream" by William Shakespeare VIDEO GAMES:
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Quintessential Fae Archetypes in Media & Myth:
[UNDER CONSTRUCTION]
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LINKS TO CHANGELING RELATED WEB SITES:
Dark Green - Some Disturbing Thoughts about Faeries: http://www.whitedragon.org.uk/articles/darkgreen.htm
(If any of these links die, if you spot errors, have something to add to this page, or any other problems or questions about a Changeling PC, please let us know ) [BACK TO THE TOP]
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All Gaming Sourcebooks & Materials for this campaign are © 2004-2008 White Wolf Publishing, Inc. All rights reserved.
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