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LAST
UPDATED:
8-01-08
OVERVIEW

RESTRICTIONS
-

CREATING
A M:tA CHARACTER

BOOKS
IN USE
MAGE THEMED
MEDIA
LINKS TO
MAGE RELATED WEB SITES
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Mage: the Awakening
Marty McFly: Wait a minute, Doc. Ah... Are you telling me you built a time machine... out of a DeLorean?
Dr. Emmett Brown: The way I see it, if you're gonna build a time machine into a car, why not do it with some style?
-- Back To The Future I (1985)
OVERVIEW:
Mage Society in DC:
(Under construction) There
is a Cabal and a Consillium in place.
"We need more input. We gotta fill this thing up with data. We gotta make her as real as possible, Wyatt. I want her to live. I want her to breathe. I want her to aerobicize. "
- Garry Wallace in "Weird Science" by John Hughes (1985)
RESTRICTIONS:
Restrictions are things that
are legal by the book but for game balance or other reasons, the STs
want more strict control over how much it is in play in this game. The
below are not forbidden unless stated clearly otherwise, they just
require additional justification to the STs before approval,
and approval is NOT
guaranteed if the STs feel there is not enough cause to allow it.
RESTRICTED BACKGROUNDS:
-
Mages with Law Enforcement,
Federal Agent or Military Employment (or anything related that might
want an IC Background Check).
RESTRICTED MERITS:
-
Sleepwalker (ST
Discretion only)
"Anyone who falls flat on their face is at least moving in the right direction -- forward."
- Professor Ned Brainard in "Son of Flubber" by Disney (1963)
MAKING A M:tA
CHARACTER:
Using
the Template that you can download
HERE:
THE BELOW IS UNDER
CONSTRUCTION AND STILL CONTAINS SOME PARTIAL
1.0 DATA. WE'RE WORKING ON IT.
Thanks.
1.
Name: Put the name of your character.
2. Player:
Put your name (and preferably also your email address).
3. Chronicle:
Put "Washington DC By Night." (or DC By Night or 11th Hour)
4. Concept:
This is open-ended, but you can see
examples on pg. 34 of WW55002.
Concepts are
usually a 1-3 word root-level label for who your character is at the core as a
person (not
in a supernatural sense), usually succinctly matching their personality and
their function.
Examples might be: Ambitious
Journalist, Angry Young Man, Drifter, Intellectual, Lost Waif, Party
Animal, Politician, Misguided Prophet, Radical Politician, Socialite. These are stereotypes, and
needn't be literal; details would be covered in your background.
Example Concepts
(1.0 version but still helpful):
http://www.virtualsolarsystem.com/venus/ladynightspirit/Concept.htm
5. Virtue: (Loosely based on
the Seven Heavenly Virtues) List on Pg. 34; explained on pg. 100-105
of WW55002
Choose one of the following:
Charity, Faith, Fortitude, Hope, Justice, Prudence or Temperance.
6. Vice: (Loosely based on
the Seven Deadly Sins) List on Pg. 34; explained on pg. 100-105 of
WW55002
Choose one of the following: Envy,
Gluttony, Greed, Lust, Pride, Sloth or Wrath.
7. Chronicle: Put "Washington DC
By Night." (or DC By Night or 11th Hour)
8. Mage Stuff
9. Mage stuff
10. ATTRIBUTES
**NB: For
Attributes, Skills and Merits, there is no longer a 3 pt. max cap
for stats in the "initial stage" (since there is no freebies stage
in 2.0).
However, if you
buy 5 dots of anything in Attributes, Skills or Merits at Creation,
the 5th Dot costs 2 points, not 1.
(See
left side pg. 34, WW55002 for more details.)
Attributes are broken down
into Mental, Physical and Social, but also across the other way,
into Power, Finesse and Resistance.
(See pg. 47, WW55002 for details.)
Starting dots for Attributes
are 5/4/3.
| |
MENTAL |
PHYSICAL |
SOCIAL |
| POWER |
Intelligence |
Strength |
Presence |
| FINESSE |
Wits |
Dexterity |
Manipulation |
| RESISTANCE |
Resolve |
Stamina |
Composure |
11. SKILLS (Mental/Physical/Social): You will have 11/7/4 starting dots
(+3 Specialties).
(See pg. 53, WW55002 for more
info.) Mental skills you don't have dots in will cost -3 to your
dice pool for a roll using that stat. Physical & Social are -1 for
unskilled.
-
Mental Skills: Academics,
Computer, Crafts, Investigation, Medicine, Occult, Politics &
Science.
-
Physical Skills: Athletics,
Brawl, Drive, Firearms, Larceny, Stealth, Survival & Weaponry.
-
Social Skills: Animal Ken,
Empathy, Expression, Intimidation, Persuasion, Socialize, Streetwise
& Subterfuge.
12. MERITS (7 starting points) -- See pg.
34 (list) and pg. 108 (explanations) in WW55002
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Mage Merits
include:
( - Merits
exclusive to Mage PCs ONLY are listed in Blue - ) |
|
Allies (must be explained in BG) |
Haven |
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Ambidextrous |
Herd |
|
Barfly |
Holistic Awareness |
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Brawling Dodge |
Inspiring |
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Common Sense |
Iron Stamina |
|
Contacts (must be explained in
BG) |
Iron Stomach |
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Danger Sense |
Language (must be listed in BG) |
|
Direction Sense |
Mentor (must be explained in BG) |
|
Disarm |
Natural Immunity |
|
Eidetic Memory |
Quick Draw |
|
Encyclopedic Knowledge |
Quick Healer |
|
Fame (arena must be
listed in BG) |
Resources ($ source must be listed
in BG) |
|
Fast Reflexes |
Retainer (must be explained in
BG) |
|
Fighting Finesse |
Status (City,
Clan and/or Covenant)
(must be explained in BG) |
|
Fighting Style: Boxing |
Striking Looks |
|
Fighting Style: Kung Fu |
Strong Back |
|
Fighting Style: Two Weapons |
Strong Lungs |
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Fleet of Foot |
Stunt Driver |
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Fresh Start |
Toxic Resistance |
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Giant |
Weaponry Dodge |
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Gunslinger |
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13. FLAWS
In WOD 2.0,
flaws do not actually cost points, and are included more for optional
character balance.
You DO get extra
experience (*as the ST subjectively deems earned) for playing your
flaws well in RP.
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Mage Flaws
include: |
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Addiction (explain in BG)
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Hard of Hearing
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Aloof |
Lame |
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Amnesia |
Mute |
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Behaviour Blind
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Notoriety (explain in BG)
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|
Coward |
One Arm |
|
Deformity |
One Eye |
|
Dwarf |
Poor Sight |
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Embarrassing Secret (explain in
BG) |
Racist/Sexist
|
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Forgetful |
Speech Impediment
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BEFORE YOU FINISH YOUR CHAR SHEET, CHECK IT AGAINST THE RESTRICTIONS
FOR ALL GENRES:
Restricted & Forbidden Character Types (Creating A Character Sheet)
http://www.digitalgothic.net/Rules/rulesrestrict.htm
Restricted Merits, Flaws, Backgrounds & Powers (Creating A Character
Sheet)
http://www.digitalgothic.net/Rules/rulesmfbgds.htm
Professor Hathaway: So tell me, Mitch, are you gonna miss your friends?
Mitch: Well, no, I think I intimidate other kids.
Professor Hathaway: Good boy.
-- Real Genius, 1985
SUGGESTED SOURCEBOOKS:
"I tell you, Boris, that one of these days we'll look in to our microscope and find ourselves staring right into God's eyes, and the first one who blinks is going to lose his testicles."
- Dr. Harry Wolper in "Creator" (1985)
WHO APPROVES YOUR SHEET / WHO IS MAGE ST?:
"Any
sufficiently advanced technology is indistinguishable from magic."
-- Arthur C. Clarke
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2.0 MAGE
SOURCEBOOKS IN USE: |
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WHITE WOLF # |
TITLE |
ISBN |
DESCRIPTION |
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WW40000 |
Mage: the
Awakening Core Book (Wednesday 17 August, 2005); 396
pgs. |
ISBN:
1-58846-418-0 |
M:tA Core Book.
Includes Boston, MA. |
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WW40100 |
Legacies: the
Sublime (Thursday 12 January, 2006); 160 pgs. |
ISBN:
1-58846-425-3 |
13 all-new
legacies, including 2 all new "techgnostic" legacies |
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WW40101 |
Legacies: the
Ancient (Friday 19 January, 2007); 144 pgs. |
ISBN:
1-58846-430-X |
13 more new
legacies, including 2 “Left-Handed” legacies & 1 new
“techgnostic” legacy |
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WW40102 |
(Order Guide)
The Mysterium (Friday 21 September, 2007); 224 pgs. |
ISBN:
1-58846-434-7 |
ORDER: History
of The Mysterium. New spells, artifacts, imbued items &
legacies |
|
WW40103 |
(Order Guide)
The Adamantine Arrow (Friday 14 December, 2007); 224
pgs. |
ISBN:
158846-436-1 |
ORDER: History
of The Adamantine Arrow. New artifacts & spells. |
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WW40104 |
Banishers (Wednesday
05 March, 2008) |
TBA |
TBA |
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WW40200 |
Boston Unveiled
(Thursday 27 October, 2005); 144 pgs. |
ISBN:
1-58846-419-9 |
Boston expanded
& new spells |
|
WW40201 |
Sanctum & Sigil
(Thursday 24 November, 2005); 160 pgs. |
ISBN:
1-58846-420-2 |
Politics,
Sanctums, Ley Lines, etc., new merits, new spells |
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WW40202 |
Astral Realms (Friday
02 November, 2007); pgs. |
ISBN:
1-58846-435-4 |
Oneiros, Temenos
and the Anima Mundi; Dreamquests |
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WW40300 |
TBA |
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WW40301 |
Tome of the
Watchtowers: A Guide to Paths (Thursday 13 April, 2006);
160 pgs. |
ISBN:
1-58846-427-X |
Overview of the
5 paths; new legacies. |
|
WW40302 |
Tome of the
Mysteries (Monday 13 November, 2006); 192 pgs. |
ISBN:
1-58846-429-6 |
Spell creation,
Arch magi, new spells, new item enchantments |
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WW40303 |
TBA |
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WW40304 |
TBA |
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WW40305 |
(Order Guide)
Guardians of the Veil (Thursday 23 February, 2006);
pgs. |
ISBN:
1-58846-426-1 |
ORDER: History
of the GotV. New spells, items and legacies. |
|
WW40306 |
Reign of the
Exarchs (Friday 21 July, 2006); 144 pgs. |
ISBN:
1-58846-428-8 |
M:tA Storytelling Chronicle. New spells, spirits,
artifacts, characters and legends. 5 new adventures. |
|
WW40307 |
Intruders:
Encounters With the Abyss (Friday 16 March, 2007);
pgs. |
ISBN:
1-58846-431-8 |
More than 20
strange Abyssal entities and phenomena |
|
WW40308 |
(Order Guide)
The Free Council (Friday 27 April, 2007); 144 pgs. |
ISBN:
1-58846-432-3 |
ORDER: History
of The Free Council. New spells and rotes. |
|
WW40309 |
Magical
Traditions (Friday 22 June, 2007); 160 pgs. |
ISBN:
1-58846-433-0 |
7 traditions,
from Santeria & Taoist sorcery to the Knights Templar &
Appalachian Hoodoo hexery. |
|
WW40310 |
Secrets of the
Ruined Temple (Thursday 11 May, 2006); 128 pgs. |
ISBN:
1-58846-422-9 |
Temples info &
Atlantis info |
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WW40600 |
Mage: Setting,
Substance and Secrets Value Pack |
None |
Sanctum &
Sigil, Boston Unveiled & Storyteller's Screen Value Pack |
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WW40700 |
Mage: the
Awakening Storytellers Screen |
ISBN:
1-58846-584-5 |
Storytellers
Screen |
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WW40701 |
Mage: the
Awakening Character Sheet Pad |
ISBN:
1-58846-585-3 |
Paper Character
Sheets |
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Download these
books and other WW Books
(even Out of
Print!) on PDF LEGALLY:

After
all, there is nothing real outside our perception of reality, is there?
-
Brian O'Blivion, "Videodrome" (1983)
MAGE THEMED
MEDIA:
BOOKS:
Harry
Potter Series (Traditions), Anything by William Gibson
(Technocracy/VA's), Day of the Jackal (Euthanatos)
MOVIES
(Traditions):
Lord of
Illusions, The Absent Minded Professor [SoE],
Son Of Flubber [SoE],
Weird Science [SoE],
Real Genius [SoE], Back To The
Future I-III [SoE], Creator
[SoE], Boondock Saints I
& II (Euthanatos), Se7en (Euthanatos),
The Dead Zone (Euthanatos), Thunderheart (Dreamspeakers),
The Cell
[Quiet], Kissed [Euthanatos],
The League of
Extraordinary Gentlemen [SoE], Night
of the Comet [The Red Star]
MOVIES
(Technocracy, Virtual Adepts):
The
Matrix I-III, Men In Black
I-II, Minority Report, Blade
Runner [Replicants/Constructs], Videodrome,
Hackers, The Net, Blue Thunder, War
Games, Lawnmower Man, X-Men
[Progenitors], Gattaca,
Terminator I-III ,
Final Fantasy: The Spirits
Within [Void Engineers]
MUSIC:
"Police
State" by Birmingham 6 [Technocracy], "The Becoming" by
Nine Inch Nails, "Secret Agent Man" or "Mr. DNA" by
Devo [Technocracy], Anything by Kraftwerk
[Technocracy - Iteration X]
POETRY:
TELEVISION:
Mission Impossible
[Technocracy], X-Files
[Technocracy], Max
Headroom [Technocracy/VA's], Without
A Trace [Technocracy - NWO], C.S.I.
(Crime Scene Investigation) [Technocracy]
THEATER:
VIDEO
GAMES: Ninja Gaiden
[Akashic Brotherhood],
Deus
Ex Series [Technocracy], Resident Evil [Corporate
Conspiracy/Technocracy]
Quintessential Mage Archetypes in Media
& Myth (needs Updating):
-
Dr. Emmett Brown from
Back to the Future: Son of Ether
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Druids, Wiccans,
Pagans: Verbena
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Men in Black, Agent
Smith from The Matrix: Technocrats
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Native American
Shamen: Dreamspeakers
-
Neo & the crew of
the Nebuchadnezzar, from The Matrix: Virtual Adepts
LINKS
TO 2.0 MAGE RELATED WEB SITES:
Conner
MacManus: Now you will receive us.
Murphy MacManus: We do not ask for your poor, or your hungry.
Conner MacManus: We do not want your tired and sick.
Murphy MacManus: It is your corrupt we claim.
Conner MacManus: It is your evil that will be sought by us.
Murphy MacManus: With every breath, we shall hunt them down.
Conner MacManus: Each day we will spill their blood, 'til it rains down from the skies.
Murphy MacManus: Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace.
Conner MacManus: These are not polite suggestions, these are codes of behavior, and those of you that ignore them will pay the dearest cost.
Murphy MacManus: There are varying degrees of evil. We urge you lesser forms of filth, not to push the bounds and cross over, in to true corruption, into our domain.
Conner MacManus: For if you do, one day you will look behind you and you will see we three, and on that day you will reap it.
Murphy MacManus: And we will send you to whatever god you wish.
-- "Boondock Saints I" by Troy Duffy (1999)

(graphic by Nysie) |