2.0 Mage: the Awakening™ Rules

 

LAST UPDATED:
8-01-08

 


OVERVIEW
 


RESTRICTIONS
-


CREATING A M:tA CHARACTER
 


BOOKS IN USE


MAGE THEMED MEDIA


LINKS TO MAGE RELATED WEB SITES

 


 

 

 

 

 

 

 Mage: the Awakening

 

Marty McFly: Wait a minute, Doc. Ah... Are you telling me you built a time machine... out of a DeLorean? 
Dr. Emmett Brown: The way I see it, if you're gonna build a time machine into a car, why not do it with some style? 

-- Back To The Future I (1985)

 



OVERVIEW:

 

 


Mage Society in DC:

(Under construction) There is a Cabal and a Consillium in place.

 


 

"We need more input. We gotta fill this thing up with data. We gotta make her as real as possible, Wyatt. I want her to live. I want her to breathe. I want her to aerobicize. " 

 

- Garry Wallace in "Weird Science" by John Hughes (1985)

 

RESTRICTIONS:

Restrictions are things that are legal by the book but for game balance or other reasons, the STs want more strict control over how much it is in play in this game. The below are not allowed. Forbidden means not ever; restricted means we have in the past or we may in the future but not now.

 

RESTRICTED BACKGROUNDS:

  • Mages with Law Enforcement, Federal Agent or Military Employment (or anything related that might want an IC Background Check).

RESTRICTED MERITS:

  • Sleepwalker (ST Discretion only)

 


 

"Anyone who falls flat on their face is at least moving in the right direction -- forward."

- Professor Ned Brainard in "Son of Flubber" by Disney (1963)

 

MAKING A M:tA CHARACTER:

Using the Template that you can download HERE:

 

THE BELOW IS UNDER CONSTRUCTION AND STILL CONTAINS SOME PARTIAL 1.0 DATA. WE'RE WORKING ON IT. Thanks.

 

1. Name: Put the name of your character. Make sure it is not on the Blocked Names List.

 

2. Player: Put your name (and preferably also your email address).

 

3. Chronicle: Put "Washington DC By Night." (or DC By Night or 11th Hour)


 

4. Concept: This is open-ended, but you can see examples on pg. 34 of WW55002.

Concepts are usually a 1-3 word root-level label for who your character is at the core as a person (not in a supernatural sense), usually succinctly matching their personality and their function.

Examples might be: Ambitious Journalist, Angry Young Man, Drifter, Intellectual, Lost Waif, Party Animal, Politician, Misguided Prophet, Radical Politician, Socialite. These are stereotypes, and needn't be literal; details would be covered in your background.  

Example Concepts (1.0 version but still helpful):

http://www.virtualsolarsystem.com/venus/ladynightspirit/Concept.htm

5. Virtue: (Loosely based on the Seven Heavenly Virtues) List on Pg. 34; explained on pg. 100-105 of WW55002

Choose one of the following: Charity, Faith, Fortitude, Hope, Justice, Prudence or Temperance.

 

6. Vice: (Loosely based on the Seven Deadly Sins) List on Pg. 34; explained on pg. 100-105 of WW55002

Choose one of the following: Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath.


7. Chronicle: Put "Washington DC By Night." (or DC By Night or 11th Hour)


 

8. Mage Stuff

 

9. Mage stuff

 


 

10. ATTRIBUTES

**NB: For Attributes, Skills and Merits, there is no longer a 3 pt. max cap for stats in the "initial stage" (since there is no freebies stage in 2.0).

However, if you buy 5 dots of anything in Attributes, Skills or Merits at Creation, the 5th Dot costs 2 points, not 1. (See left side pg. 34, WW55002 for more details.)

Attributes are broken down into Mental, Physical and Social, but also across the other way, into Power, Finesse and Resistance. (See pg. 47, WW55002 for details.)

Starting dots for Attributes are 5/4/3.

 

  MENTAL PHYSICAL SOCIAL
POWER Intelligence Strength Presence
FINESSE Wits Dexterity Manipulation
RESISTANCE Resolve Stamina Composure

 


 

11. SKILLS (Mental/Physical/Social): You will have 11/7/4 starting dots (+3 Specialties).

(See pg. 53, WW55002 for more info.) Mental skills you don't have dots in will cost -3 to your dice pool for a roll using that stat. Physical & Social are -1 for unskilled.

  • Mental Skills: Academics, Computer, Crafts, Investigation, Medicine, Occult, Politics & Science.

  • Physical Skills: Athletics, Brawl, Drive, Firearms, Larceny, Stealth, Survival & Weaponry.

  • Social Skills: Animal Ken, Empathy, Expression, Intimidation, Persuasion, Socialize, Streetwise & Subterfuge.

 


12. MERITS (7 starting points) -- See pg. 34 (list) and pg. 108 (explanations) in WW55002

 

Mage Merits include these Mortal Merits:

Allies (must be explained in BG)

Holistic Awareness (3)

Ambidextrous

Inspiring

Barfly

Iron Stamina

Brawling Dodge

Iron Stomach

Brawling Dodge

Language (must be listed in BG)

Common Sense (4)

Mentor (must be explained in BG)

Contacts (must be explained in BG)

Natural Immunity

Danger Sense (2) (Creation Only)

Quick Draw

Direction Sense

Quick Healer

Disarm

Resources ($ source must be listed in BG)

Eidetic Memory (2) (Creation Only: ST Restricted)

Retainer (must be explained in BG)

Encyclopedic Knowledge

Striking Looks

Fame (arena must be listed in BG)

Strong Back

Fast Reflexes

Strong Lungs

Fighting Finesse

Stunt Driver

Fighting Style: Boxing

Toxic Resistance

Fighting Style: Kung Fu

Weaponry Dodge

Fighting Style: Two Weapons

 

Fleet of Foot

 

Fresh Start

 

Giant

 

Gunslinger

 
 

MAGE MERITS THAT MORTALS MAY ALSO TAKE:

(M = Mental, P = Physical, S = Social; PR = has Prerequisites)

MAGE MERITS SOURCEBOOK
Armory (1-5) S PR Banishers WW40104 pg. 51
Aura of Expertise (2) M PR  Free Council WW40308 pg. 131
Crafter's Sense (3) M PR  Free Council WW40308 pg. 131

Dream (1-5)

Mage: the Awakening WW40000 pg. 82

Enhanced Item (1-5)

Mage: the Awakening WW40000 pg. 82

Ethnogenic Synesthesia (1) M  Magical Traditions WW40309 pg. 137
Fence (1-3) S PR Banishers WW40104 pg. 51
Higher Calling (2) M PR  Tome of the Watchtowers WW40301 pg. 125

Imbued Item (2-5)

Mage: the Awakening WW40000 pg. 82

Informative (2 or 4) M PR  Free Council WW40308 pg. 131
Interdisciplinary Specialty (1) M PR Free Council WW40308 pg. 132
Make Do (1-3) M PR Free Council WW40308 pg. 132

Proximus (1) PR: Sleepwalker 

                                              *ST Restricted Merit

Mage: the Awakening WW40000 pg. 334
Rational Explanation (4) M PR Free Council WW40308 pg. 133
Scientist's Sense (3) M PR Free Council WW40308 pg. 133
Seventh Son of a Seventh Son (4) Magical Traditions WW40309 pg. 122
Sleepwalker (4) PR                 *ST Restricted Merit Mage: the Awakening WW40000 pg. 85

Sleepwalker Retainer (4) PR  *ST Restricted Merit

Mage: the Awakening WW40000 pg. 88

Trained Memory (1) M PR Guardians of the Veil WW40305 pg. 46
Trip Sitter (3) S PR Magical Traditions WW40309 pg. 137
Vision (1-5) M PR Free Council WW40308 pg. 133
Whispers (1) M Mysterium WW40102 pg. 179
 

MAGE-ONLY MERITS:

(M = Mental, P = Physical, S = Social; PR = has Prerequisites)

Alchemical Lab (1-5) (SH) PR: Sanctum Merit Tome of the Mysteries WW40302 pg. 146
Guardian Ghost (1-5) PR: Sanctum Merit Sanctum & Sigil WW40201 pg. 85
Guardian Retainer (1-5) Fixture Sanctum & Sigil WW40201 pg. 85
Guardian Spirit (1-5) PR: Sanctum Merit Sanctum & Sigil WW40201 pg. 86
Hallow (1-5) (SH) PR: Sanctum Merit Mage: the Awakening WW40000 pg. 83
Library (1-5) (SH) Mage: the Awakening WW40000 pg. 85
Portable (1) Fixture - personal Mysterium WW40102 pg. 141
Sanctum (secured location) (1-5) {Security, Size} (SH) Mage: the Awakening WW40000 pg. 86
Sanctum Gauntlet (1-2) PR: Sanctum Merit Sanctum & Sigil WW40201 pg. 86
Sanctum Materials (1-5) Fixture PR: Sanctum Merit Sanctum & Sigil WW40201 pg. 86
Scriptorium (2-5) (SH) PR: Sanctum Merit Mysterium WW40102 pg. 67
Security (1-5)  Vampire: the Requiem WW25000 pg. 100, Promethean: the Created WW60000 pg. 96, & Mage: the Awakening WW40000 pg. 86
Size (1-5)  Vampire: the Requiem WW25000 pg. 100, Promethean: the Created WW60000 pg. 96,  Mage: the Awakening WW40000 pg. 86 & Changeling: the Lost WW70000 pg. 95
Summoning Circle (1-3) PR: Sanctum Merit Summoners WW40322 pg. 185

 

 


13. FLAWS

In WOD 2.0, flaws do not actually cost points, and are included more for optional character balance.

You DO get extra experience (*as the ST subjectively deems earned) for playing your flaws well in RP.

 

Mage Flaws include:

Addiction (explain in BG)

Hard of Hearing

Aloof

Lame

Amnesia

Mute

Behaviour Blind

Notoriety (explain in BG)

Coward

One Arm

Deformity

One Eye

Dwarf

Poor Sight

Embarrassing Secret (explain in BG)

Racist/Sexist

Forgetful

Speech Impediment

 

 

 

 

 


 

BEFORE YOU FINISH YOUR CHAR SHEET, CHECK IT AGAINST THE RESTRICTIONS FOR ALL GENRES:

 

Restricted & Forbidden Character Types (Creating A Character Sheet)

http://www.digitalgothic.net/Rules/rulesrestrict.htm

 

Restricted Merits, Flaws, Backgrounds & Powers (Creating A Character Sheet)

http://www.digitalgothic.net/Rules/rulesmfbgds.htm

 


Professor Hathaway: So tell me, Mitch, are you gonna miss your friends? 
Mitch: Well, no, I think I intimidate other kids. 
Professor Hathaway: Good boy. 

-- Real Genius, 1985

SUGGESTED SOURCEBOOKS:

 


 

"I tell you, Boris, that one of these days we'll look in to our microscope and find ourselves staring right into God's eyes, and the first one who blinks is going to lose his testicles." 

- Dr. Harry Wolper in "Creator" (1985)


WHO APPROVES YOUR SHEET / WHO IS MAGE ST?:

  • Eriond, Caleb_Brown or JonOOC

You can email sheets to any ST in the channel. You are responsible to check with the ST to see if they has received your character. The above-named ST is just designated as more well-versed in the genre but you can and may be guided by any ST on staff.


 

"Any sufficiently advanced technology is indistinguishable from magic."

-- Arthur C. Clarke

 

 

2.0 MAGE SOURCEBOOKS IN USE:

 

WHITE WOLF #

TITLE

ISBN

DESCRIPTION

WW40000 Mage: the Awakening Core Book (Wednesday 17 August, 2005); 396 pgs. ISBN: 1-58846-418-0

M:tA Core Book.

Includes Boston, MA.

WW40100 Legacies: the Sublime (Thursday 12 January, 2006); 160 pgs. ISBN: 1-58846-425-3 13 all-new legacies, including 2 all new "techgnostic" legacies
WW40101 Legacies: the Ancient (Friday 19 January, 2007); 144 pgs. ISBN: 1-58846-430-X 13 more new legacies, including 2 “Left-Handed” legacies & 1 new “techgnostic” legacy
WW40102 (Order Guide) The Mysterium (Friday 21 September, 2007); 224 pgs. ISBN: 1-58846-434-7 ORDER: History of The Mysterium. New spells, artifacts, imbued items & legacies
WW40103 (Order Guide) The Adamantine Arrow (Friday 14 December, 2007); 224 pgs. ISBN: 158846-436-1 ORDER: History of The Adamantine Arrow. New artifacts & spells.
WW40104 Banishers (Wednesday 05 March, 2008) TBA TBA
       
WW40200 Boston Unveiled (Thursday 27 October, 2005); 144 pgs. ISBN: 1-58846-419-9 Boston expanded & new spells
WW40201 Sanctum & Sigil (Thursday 24 November, 2005); 160 pgs. ISBN: 1-58846-420-2 Politics, Sanctums, Ley Lines, etc., new merits, new spells
WW40202 Astral Realms (Friday 02 November, 2007);  pgs. ISBN: 1-58846-435-4 Oneiros, Temenos and the Anima Mundi; Dreamquests
WW40300 TBA    
WW40301 Tome of the Watchtowers: A Guide to Paths (Thursday 13 April, 2006); 160 pgs. ISBN: 1-58846-427-X Overview of the 5 paths; new legacies.
WW40302 Tome of the Mysteries (Monday 13 November, 2006); 192 pgs. ISBN: 1-58846-429-6 Spell creation, Arch magi, new spells, new item enchantments
WW40303 TBA    
WW40304 TBA    
WW40305 (Order Guide) Guardians of the Veil (Thursday 23 February, 2006);  pgs. ISBN: 1-58846-426-1 ORDER: History of the GotV. New spells, items and legacies.
WW40306 Reign of the Exarchs (Friday 21 July, 2006); 144 pgs. ISBN: 1-58846-428-8 M:tA Storytelling Chronicle. New spells, spirits, artifacts, characters and legends. 5 new adventures.
WW40307 Intruders: Encounters With the Abyss (Friday 16 March, 2007);  pgs. ISBN: 1-58846-431-8 More than 20 strange Abyssal entities and phenomena
WW40308 (Order Guide) The Free Council (Friday 27 April, 2007); 144 pgs. ISBN: 1-58846-432-3 ORDER: History of The Free Council. New spells and rotes.
WW40309 Magical Traditions (Friday 22 June, 2007); 160 pgs. ISBN: 1-58846-433-0 7 traditions, from Santeria & Taoist sorcery to the Knights Templar & Appalachian Hoodoo hexery.
WW40310 Secrets of the Ruined Temple (Thursday 11 May, 2006); 128 pgs. ISBN: 1-58846-422-9 Temples info & Atlantis info
       
       
WW40600 Mage: Setting, Substance and Secrets Value Pack None Sanctum & Sigil, Boston Unveiled & Storyteller's Screen Value Pack
WW40700 Mage: the Awakening Storytellers Screen ISBN: 1-58846-584-5 Storytellers Screen
WW40701 Mage: the Awakening Character Sheet Pad ISBN: 1-58846-585-3 Paper Character Sheets
       

 

Download these books and other WW Books

(even Out of Print!) on PDF LEGALLY:

 


 

After all, there is nothing real outside our perception of reality, is there? 

- Brian O'Blivion, "Videodrome" (1983)


 

MAGE THEMED MEDIA:

BOOKS: Harry Potter Series (Traditions), Anything by William Gibson (Technocracy/VA's), Day of the Jackal (Euthanatos)

MOVIES (Traditions): Lord of Illusions, The Absent Minded Professor [SoE], Son Of Flubber [SoE], Weird Science [SoE], Real Genius [SoE], Back To The Future I-III [SoE], Creator [SoE], Boondock Saints I & II (Euthanatos), Se7en (Euthanatos), The Dead Zone (Euthanatos), Thunderheart (Dreamspeakers), The Cell [Quiet], Kissed [Euthanatos], The League of Extraordinary Gentlemen [SoE], Night of the Comet [The Red Star]

MOVIES (Technocracy, Virtual Adepts): The Matrix I-III, Men In Black I-II, Minority ReportBlade Runner [Replicants/Constructs], Videodrome, Hackers, The Net, Blue Thunder, War Games,  Lawnmower Man, X-Men [Progenitors], Gattaca, Terminator I-III ,  Final Fantasy: The Spirits Within [Void Engineers]

MUSIC: "Police State" by Birmingham 6 [Technocracy], "The Becoming" by Nine Inch Nails, "Secret Agent Man" or "Mr. DNA" by Devo [Technocracy], Anything by Kraftwerk [Technocracy - Iteration X]

POETRY:

TELEVISION: Mission Impossible [Technocracy], X-Files [Technocracy], Max Headroom [Technocracy/VA's], Without A Trace [Technocracy - NWO], C.S.I. (Crime Scene Investigation)  [Technocracy]

THEATER:

VIDEO GAMES:  Ninja Gaiden [Akashic Brotherhood], Deus Ex Series [Technocracy], Resident Evil [Corporate Conspiracy/Technocracy]


 

Quintessential Mage Archetypes in Media & Myth (needs Updating):

  • Dr. Emmett Brown from Back to the Future: Son of Ether

  • Druids, Wiccans, Pagans: Verbena

  • Men in Black, Agent Smith from The Matrix: Technocrats

  • Native American Shamen: Dreamspeakers

  • Neo & the crew of the Nebuchadnezzar, from The Matrix: Virtual Adepts


LINKS TO 2.0 MAGE RELATED WEB SITES:

 

 

 


 

Conner MacManus: Now you will receive us. 
Murphy MacManus: We do not ask for your poor, or your hungry. 
Conner MacManus: We do not want your tired and sick. 
Murphy MacManus: It is your corrupt we claim. 
Conner MacManus: It is your evil that will be sought by us. 
Murphy MacManus: With every breath, we shall hunt them down. 
Conner MacManus: Each day we will spill their blood, 'til it rains down from the skies. 
Murphy MacManus: Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace. 
Conner MacManus: These are not polite suggestions, these are codes of behavior, and those of you that ignore them will pay the dearest cost. 
Murphy MacManus: There are varying degrees of evil. We urge you lesser forms of filth, not to push the bounds and cross over, in to true corruption, into our domain. 
Conner MacManus: For if you do, one day you will look behind you and you will see we three, and on that day you will reap it. 
Murphy MacManus: And we will send you to whatever god you wish. 

-- "Boondock Saints I" by Troy Duffy (1999)

 

(graphic by Nysie)

 

 

All Gaming Sourcebooks & Materials for this campaign are © 2004-2010 White Wolf Publishing, Inc.  All rights reserved.