2.0 Hunter: the Vigil Rules

 

LAST UPDATED
7-31-08


OVERVIEW
-
Hunters in DC
- Key Characters
.


RESTRICTIONS
.


CREATING A H:tR CHARACTER
.


BOOKS IN USE
.


HUNTER THEMED MEDIA
.


LINKS TO HUNTER RELATED WEB SITES
.



 


Hunter: the Vigil

 

"Battle not with monsters, lest ye become a monster; 

and if you gaze into the abyss, the abyss gazes into you." 

 

-- Friedrich Wilhelm Nietzsche

 Center for the Imbued
Center for the Imbued

 

White Wolf Wiki: A press release on January 2, 2008, revealed that the new game's title is Hunter: The Vigil, and that quickstart rules for the game would be released by White Wolf as part of Free RPG Day on June 21, 2008.[1] This confirms long-standing speculation that the game would be a re-invention of the old World of Darkness's Hunter: The Reckoning, though White Wolf staff are on record saying that the game's concept is very different from that of the previous Hunter game.[2]

The Hunter: The Vigil rulebook is scheduled for release in August 2008, with five supplements to follow, one supplement a month for the next five months. Three of the supplements will be crossover books, each looking at one of the three 'main' World of Darkness games - Vampire, Werewolf, and Mage. A fourth supplement will be called Slasher. There are as yet no details on the final supplement.

At least two Storytelling Adventure System modules are scheduled for the game. A Hunter: The Vigil board game is also on the schedule, to be released a few months after the rulebook. [3]

 


OVERVIEW:

 

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Sed quis custodiet ipsos custodes? (Who watches the watchmen?) 

- Juvenal, Satires, VI, 347-348

RESTRICTIONS: 

Restrictions are things that are legal by the book but for game balance or other reasons, the STs want more strict control over how much it is in play in this game. The below are not forbidden unless stated clearly otherwise, they just require additional justification to the STs before approval, and approval is NOT guaranteed if the STs feel there is not enough cause to allow it.

 

RESTRICTED BACKGROUNDS:

Hunters with Law Enforcement, Federal Agent or Military Employment (or anything related that might want an IC Background Check).

 

 

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"Very few beings really seek knowledge in this world. Mortal or immortal, few really ask. On the contrary, they try to wring from the unknown the answers they have already shaped in their own minds -- justifications, confirmations, forms of consolation without which they can't go on. To really ask is to open the door to the whirlwind. The answer may annihilate the question and the questioner."  

-- Anne Rice

MAKING A H:tV CHARACTER:

[1.0 version. 2.0 is UNDER CONSTRUCTION]

 

Using the Template that you can download HERE:

 

1. Name: Put the name of your character.

 

2. Player: Put your name (and preferably also your email address).

 

3. Chronicle: Put "Washington DC By Night." (or DC By Night or 11th Hour)


 

4. Concept: This is open-ended, but you can see examples on pg. 34 of WW55002.

Concepts are usually a 1-3 word root-level label for who your character is at the core as a person (not in a supernatural sense), usually succinctly matching their personality and their function.

Examples might be: Ambitious Journalist, Angry Young Man, Drifter, Intellectual, Lost Waif, Party Animal, Politician, Misguided Prophet, Radical Politician, Socialite. These are stereotypes, and needn't be literal; details would be covered in your background.  

Example Concepts (1.0 version but still helpful):

http://www.virtualsolarsystem.com/venus/ladynightspirit/Concept.htm

5. Virtue: (Loosely based on the Seven Heavenly Virtues) List on Pg. 34; explained on pg. 100-105 of WW55002

Choose one of the following: Charity, Faith, Fortitude, Hope, Justice, Prudence or Temperance.

 

6. Vice: (Loosely based on the Seven Deadly Sins) List on Pg. 34; explained on pg. 100-105 of WW55002

Choose one of the following: Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath.


7. Chronicle: Put "Washington DC By Night." (or DC By Night or 11th Hour)


8. Hunter stuff TBA

 

9. Hunter stuff TBA

 


10. ATTRIBUTES

**NB: For Attributes, Skills and Merits, there is no longer a 3 pt. max cap for stats in the "initial stage" (since there is no freebies stage in 2.0).

However, if you buy 5 dots of anything in Attributes, Skills or Merits at Creation, the 5th Dot costs 2 points, not 1. (See left side pg. 34, WW55002 for more details.)

Attributes are broken down into Mental, Physical and Social, but also across the other way, into Power, Finesse and Resistance. (See pg. 47, WW55002 for details.)

Starting dots for Attributes are 5/4/3.

 

  MENTAL PHYSICAL SOCIAL
POWER Intelligence Strength Presence
FINESSE Wits Dexterity Manipulation
RESISTANCE Resolve Stamina Composure

 


 

 

11. SKILLS (Mental/Physical/Social): You will have 11/7/4 starting dots (+3 Specialties).

(See pg. 53, WW55002 for more info.) Mental skills you don't have dots in will cost -3 to your dice pool for a roll using that stat. Physical & Social are -1 for unskilled.

  • Mental Skills: Academics, Computer, Crafts, Investigation, Medicine, Occult, Politics & Science.

  • Physical Skills: Athletics, Brawl, Drive, Firearms, Larceny, Stealth, Survival & Weaponry.

  • Social Skills: Animal Ken, Empathy, Expression, Intimidation, Persuasion, Socialize, Streetwise & Subterfuge.

 


 

12. MERITS (7 starting points) -- See pg. 34 (list) and pg. 108 (explanations) in WW55002

 

 

Hunter Merits include:

( - Merits exclusive to Hunter PCs ONLY are listed in Blue - )

Allies (must be explained in BG)

Haven

Ambidextrous

Herd

Barfly

Holistic Awareness

Brawling Dodge

Inspiring

Common Sense

Iron Stamina

Contacts (must be explained in BG)

Iron Stomach

Danger Sense

Language (must be listed in BG)

Direction Sense

Mentor (must be explained in BG)

Disarm

Natural Immunity

Eidetic Memory

Quick Draw

Encyclopedic Knowledge

Quick Healer

Fame (arena must be listed in BG)

Resources ($ source must be listed in BG)

Fast Reflexes

Retainer (must be explained in BG)

Fighting Finesse

Status (City, Clan and/or Covenant) (must be explained in BG)

Fighting Style: Boxing

Striking Looks

Fighting Style: Kung Fu

Strong Back

Fighting Style: Two Weapons

Strong Lungs

Fleet of Foot

Stunt Driver

Fresh Start

Toxic Resistance

Giant

Weaponry Dodge

Gunslinger

 

 


 

13. FLAWS

In WOD 2.0, flaws do not actually cost points, and are included more for optional character balance.

You DO get extra experience (*as the ST subjectively deems earned) for playing your flaws well in RP.

 

Hunter Flaws include:

Addiction (explain in BG)

Hard of Hearing

Aloof

Lame

Amnesia

Mute

Behaviour Blind

Notoriety (explain in BG)

Coward

One Arm

Deformity

One Eye

Dwarf

Poor Sight

Embarrassing Secret (explain in BG)

Racist/Sexist

Forgetful

Speech Impediment

 

 

 


 

BEFORE YOU FINISH YOUR CHAR SHEET, CHECK IT AGAINST THE RESTRICTIONS FOR ALL GENRES:

Restricted & Forbidden Character Types (Creating A Character Sheet)

http://www.digitalgothic.net/Rules/rulesrestrict.htm

 

Restricted Merits, Flaws, Backgrounds & Powers (Creating A Character Sheet)

http://www.digitalgothic.net/Rules/rulesmfbgds.htm

 

 

 

 

THE BELOW IS UNDER CONSTRUCTION AND CONTAINS 1.0 DATA. WE'RE WORKING ON IT. Thanks.

 


12. Advantages (Backgrounds/Edges/Virtues): You have 5 starting dots for Backgrounds (we highly recommend at least Resources 2 in order to be able to afford to live in DC at all, but you can also buy this up with Freebies later.)

Backgrounds, Hunter (Main Book) WW8100, pg. 119. You get 3 starting dots for Edges. You get 3 starting dots for Virtues (Mercy, Vision and Zeal).

 

Temporary Link for Backgrounds (Current List only, no "System"):

http://www.pen-paper.net/wod.php?op=backgrounds

Another temporary Link for BACKGROUNDS (Multi-genre, no System):

http://www.darknexus.com/WhiteWolf/background.html


13. Merits & Flaws: Merits and Flaws, Hunter Player’s Guide WW8120, pg. 55-56

 

Temp Links to use for Merits & Flaws. The VOE one is incomplete and VTM -centric in coverage; the Pen&Paper one doesn't give details but it DOES give the sourcebook for tons of them in every genre so you know what's currently legal and what isn't.

http://www.vampyresofeurope.com/files/play-pack/meritflaws.htm 

http://www.pen-paper.net/wod.php?op=meritindex

http://www.blarg.net/~rain/ats/Merits.html

http://www.blarg.net/~rain/ats/Flaws.html

http://darkstone.udic.net/merits.htm

http://www.darknexus.com/WhiteWolf/merit.html

http://www.darknexus.com/WhiteWolf/flaw.html

http://www.geocities.com/Paris/Parc/2606/mf.html

 

Temp Link for HUNTER-SPECIFIC Merits & Flaws.  

Mortals may NOT take these:

http://vampire49.tripod.com/meritflaws/huntermf.html

 


NOTE: Interestingly, though they are "Human" in the most basic sense, Hunters do not apparently have a Humanity stat. If you need to make a roll that requires it as a Target number, consult the Hunter ST for help determining an equivalent.

14. Conviction:

15. Willpower:

 


You may then switch the template to FREEBIES stage and you have 21 freebies to spend.

 


WHO APPROVES YOUR SHEET / WHO IS HUNTER ST?:  Jon

You can DCC sheets to an ST in the channel or email them.  You are responsible to check with Jon to see if he has received your character.

 

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"Morals - all correct moral rules - derive from the instinct to survive; moral behavior is survival above the individual level - as in the father dying to save his children."

 

"Man is what he is, a wild animal with the will to survive [...] Unless one accepts that, anything one says about morals, war, politics - you name it - is nonsense. Correct morals arise from knowing what Man is - not what do-gooders and well-meaning Aunt Nellies would want him to be."

 

 -- Major Reid, Moral Philosopher, 7000 A.D.
Robert A. Heinlein's "Starship Troopers", 1959

 

HUNTER SOURCEBOOKS IN USE:

White Wolf #

Title

ISBN #

Content Notes

WW5399

World of Darkness: Time of Judgment (Will Be Out  3/04) ISBN: 1-58846-475-X CtD/DtF/HtR/KOTE/MtR
WW2020 The Inquisition (1995) (Year of the Hunter™) ISBN: 1-56504-228-X V:tM & H:tR crossover. 2nd Ed. but has not been superceded. Society of Leopold. Released as a V:tM Sourcebook.
WW3064 Project Twilight ( 1995 2nd Ed.) (Year of the Hunter™) ISBN: 1-56504-310-3 Officially a W:tA book but crosses over. Gov't funded top-secret agency Special Affairs Department (FBI/NSA),  investigates paranormal activities
WW4009 Halls of the Arcanum: Pilgrims of the Glittering Path (June 1995) (Year of the Hunter™) ISBN: 1-56504-431-2 M:tA / Hunter / Mortal 2nd Ed. Crossover book. Info on the Arcanum not superceded in H:tR. Arcanum = Mortals.
WW6008 The Quick and the Dead (1995) (The Year of The Hunter) ISBN:1-56504-613-7

W:tO - V:tM - H:tR & Mortal Crossover. Relationships between Wraiths & the living. Introduces Ghost Hunters

WW8100 Hunter: The Reckoning (1999) ISBN: 1-56504-735-4 Core Book
WW8101 Hunter Storytellers Companion (1999) ISBN: 1-56504-736-2 Storyteller's Book
WW8102 Hunters Survival Guide (1999) ISBN: 1-56504-737-0 Provides tips and information Hunters will need to survive the World of Darkness
WW8103 Hunter Creed Book: Avenger (2000) ISBN: 1-56504-739-7 Information about the Avenger Creed.
WW8104 Hunter Creed Book: Defender (2000) ISBN: 1-56504-740-0 Information about the Defender Creed
WW8105 The Walking Dead (2000) ISBN: 1-56504-741-9 ST Sourcebook for Enemies
WW8106 Hunter Creed Book: Innocent (2000) ISBN: 1-56504-742-7 Information about the Innocent Creed
WW8107 Hunter Creed Book: Judge (2000) ISBN: 1-56504-743-5 Information about the Judge Creed
WW8108 Hunter Apocrypha (2000) ISBN: 1-56504-744-3 Reveals where Hunters gain their powers from
WW8109 Hunter Creed Book: Martyr (2000) ISBN: 1-56504-745-1 Information about the Martyr Creed
WW8110 Hunter Creed Book: Redeemer (2000) ISBN: 1-56504-746-X Information about the Redeemer Creed
WW8111 Hunter Creed Book: Visionary (2001)  ISBN: 1-56504-747-8 Information about the Visionary Creed
WW8112 Hunter Creed Book: Hermit (2001) ISBN: 1-56504-748-6 Information about the Hermit Creed
WW8113 Hunter Creed Book: Wayward (2002) ISBN: 1-58846-703-1 Information about the Wayward Creed
WW8120 Hunter Players Guide (2001) ISBN: 1-58846-700-7 New rules, options, advice & tricks to bring to bear against the supernatural
WW8121 Hunter Storytellers Handbook (2001) ISBN: 1-58846-701-5 Provides additional information a ST might need for their Hunter chronicle.
WW8130 Hunter: Holy War (2001) ISBN: 1-58846-702-3 The Fertile Crescent the Middle East and Egypt 
WW8131 Hunter: First Contact (2002) (Out of Print) ISBN: 1-58846-704-X Existing hunter groups such as the Inquisition, the Arcanum, and secret government agencies.
WW8132 Hunter: The Nocturnal (2002) ISBN: 1-58846-705-8 The undead realm of vampires as hunters perceive it,.
WW8133 Hunter: Utopia (2002) ISBN: 1-58846-706-6 Ways in which hunters might strive to break monsters hold over humanity, whether in a neighborhood, a city or across the world
WW8134 Hunter: The Moonstruck (2002) ISBN: 1-58846-707-4 The savage realm of shape changers as hunters perceive it.
WW8135 Hunter: Fall From Grace (2002) ISBN: 1-58846-708-2 The roads hunters may walk to rise from ignorance to a maddening understanding of the supernatural world. 
WW8136 Hunter: The Spellbound (2002) ISBN: 1-58846-709-0 The magical realm of wizards as hunters perceive it, learning warlocks' strengths, fears and weaknesses. 
WW8137 Hunter: The Infernal (2003) ISBN: 1-58846-710-4 The blasphemous realm of demons
WW8138 Hunter: Urban Legends (2003) ISBN: 1-58846-711-2 Creatures of modern & ancient myths are explored as hunter foes. 

(Thank you, Adam, for helping type these up)

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"Nature abhors a hero. For one thing, he violates the law of conservation of energy. For another, how can it be the survival of the fittest when the fittest keeps putting himself in situations where he is most likely to be creamed?"

-- Solomon Short

 

**NOTE: A PC may not assume to know the "aura" or reading of a Hunter until they have earned this knowledge IC, via RP, buying Hunter Lore, or info from an approved background. Otherwise, they may see the reading as stated, but it has no meaning to them.

 

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"Your enemy is never a villain in his own eyes. Keep this in mind, it may offer a way to make him your friend. If not, you can kill him without hate -- and quickly."

 -- from "The Notebooks of Lazarus Long" by Robert Heinlein

 

HUNTER THEMED MEDIA:

BOOKS: "The Watchmen" by Alan Moore (DC Comics), "Dracula" by Bram Stoker [Van Helsing], "It" by Stephen King, The "Anita Blake, Vampire Hunter" Series by Laurell K. Hamilton, Hellsing (Manga), Swan Song by Robert McCammon

MOVIES: Kyűketsuki Hunter D (aka Vampire Hunter D), Vampire Hunter D 2000: Bloodlust, John Carpenter's They Live!, The Forsaken, Jesus Christ Vampire Hunter (campy), Nachtschatten (aka Night of the Vampire Hunter, Captain Kronos: Vampire Hunter, Nessuno č al sicuro (aka Frailty), Brides of Dracula, John Carpenter's Vampires & John Carpenter's Vampires: Los Muertos, The Vampire Hunters Club, Frailty

MUSIC: "The Hunter" "Stand Alone" & "Vengeance Is Mine" by Iced Earth, "Sole Survivor" by Helloween, "Invincible" by Pat Benatar

POETRY:

TELEVISION: Buffy The Vampire Slayer (Campy), Hellsing (Anime)

THEATER: 

VIDEO GAMES: 

 

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Quintessential Hunter Archetypes in Media & Myth:

UNDER CONSTRUCTION

 

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LINKS TO HUNTER RELATED WEB SITES:

Anonymous-Liberty.com: http://anonymous-liberty.com/

Bystanders (Hunter Mortals) NPCs Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=7

Eternal Grace Congregation Church (FICTITIOUS, but amusing. There is no #3601 on Calusa Club Dr. in Miami, and their phone # is a 555 exchange ): http://www.father-ramos.com/

H:tR Mailing List Symbols (Glyphs): http://patriot.net/~glurker/Hunters/additional/symbols.html

Hunter: the Reckoning: Redeemer (Sequel to Video Game): http://hunterthereckoning.com/redeemer/ 

Hunter (Hunter's Hunted Style Mortals) NPCs Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=7

Hunter's Solace: A Project Twilight RP Site: http://web.ukonline.co.uk/urbanbuda/ 

Imbued Hunter NPCs Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=6

Libris Maleficarum / Price of Blood / Richmond By Night: http://members.tripod.com/Price_Of_Blood/


(If any of these links die, if you spot errors, have something to add to this page, or any other problems or questions about a Hunter PC,

please let us know: HUNTER EMAIL CLICK HERE  )

 

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