|
LAST
UPDATED
7-31-08
OVERVIEW
- Hunters in DC
- Key Characters
.
RESTRICTIONS
.
CREATING
A H:tR CHARACTER
.
BOOKS
IN USE
.
HUNTER THEMED
MEDIA
.
LINKS TO HUNTER RELATED WEB SITES
.
|
|

Hunter: the Vigil
"Battle not with monsters, lest ye become a monster;
and if you gaze into the abyss, the abyss gazes into you."
-- Friedrich
Wilhelm Nietzsche

Center for the Imbued
White Wolf
Wiki: A press release on
January 2,
2008, revealed that the new game's title is Hunter:
The Vigil, and that quickstart rules for the game would
be released by White Wolf as part of Free RPG Day on
June 21,
2008.[1]
This confirms long-standing speculation that the game
would be a re-invention of the
old World of Darkness's
Hunter: The Reckoning, though White Wolf staff are
on record saying that the game's concept is very
different from that of the previous Hunter game.[2]
The
Hunter: The Vigil rulebook is scheduled for release in
August 2008, with five supplements to follow, one
supplement a month for the next five months. Three of
the supplements will be crossover books, each looking at
one of the three 'main' World of Darkness games -
Vampire,
Werewolf, and
Mage. A fourth supplement will be called Slasher.
There are as yet no details on the final supplement.
At least
two Storytelling Adventure System modules are scheduled
for the game. A Hunter: The Vigil board game is also on
the schedule, to be released a few months after the
rulebook.
[3]
OVERVIEW:

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Sed
quis custodiet ipsos custodes? (Who watches the watchmen?)
- Juvenal,
Satires, VI, 347-348
RESTRICTIONS:
Restrictions are things that
are legal by the book but for game balance or other reasons, the STs
want more strict control over how much it is in play in this game. The
below are not forbidden unless stated clearly otherwise, they just
require additional justification to the STs before approval,
and approval is NOT
guaranteed if the STs feel there is not enough cause to allow it.
RESTRICTED BACKGROUNDS:
Hunters with Law Enforcement,
Federal Agent or Military Employment (or anything related that might
want an IC Background Check).

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"Very
few beings really seek knowledge in this world. Mortal or immortal, few
really ask. On the contrary, they try to wring from the unknown the
answers they have already shaped in their own minds -- justifications,
confirmations, forms of consolation without which they can't go on. To
really ask is to open the door to the whirlwind. The answer may
annihilate the question and the questioner."
-- Anne Rice
MAKING A H:tV CHARACTER:
[1.0 version. 2.0
is UNDER CONSTRUCTION]
Using
the Template that you can download
HERE:
1.
Name: Put the name of your character.
2. Player:
Put your name (and preferably also your email address).
3. Chronicle:
Put "Washington DC By Night." (or DC By Night or 11th Hour)
4. Concept:
This is open-ended, but you can see
examples on pg. 34 of WW55002.
Concepts are
usually a 1-3 word root-level label for who your character is at the core as a
person (not
in a supernatural sense), usually succinctly matching their personality and
their function.
Examples might be: Ambitious
Journalist, Angry Young Man, Drifter, Intellectual, Lost Waif, Party
Animal, Politician, Misguided Prophet, Radical Politician, Socialite. These are stereotypes, and
needn't be literal; details would be covered in your background.
Example Concepts
(1.0 version but still helpful):
http://www.virtualsolarsystem.com/venus/ladynightspirit/Concept.htm
5. Virtue: (Loosely based on
the Seven Heavenly Virtues) List on Pg. 34; explained on pg. 100-105
of WW55002
Choose one of the following:
Charity, Faith, Fortitude, Hope, Justice, Prudence or Temperance.
6. Vice: (Loosely based on
the Seven Deadly Sins) List on Pg. 34; explained on pg. 100-105 of
WW55002
Choose one of the following: Envy,
Gluttony, Greed, Lust, Pride, Sloth or Wrath.
7. Chronicle: Put "Washington DC
By Night." (or DC By Night or 11th Hour)
8. Hunter stuff TBA
9. Hunter stuff TBA
10.
ATTRIBUTES
**NB: For
Attributes, Skills and Merits, there is no longer a 3 pt. max cap
for stats in the "initial stage" (since there is no freebies stage
in 2.0).
However, if you
buy 5 dots of anything in Attributes, Skills or Merits at Creation,
the 5th Dot costs 2 points, not 1.
(See
left side pg. 34, WW55002 for more details.)
Attributes are broken down
into Mental, Physical and Social, but also across the other way,
into Power, Finesse and Resistance. (See pg. 47, WW55002 for details.)
Starting dots for Attributes
are 5/4/3.
| |
MENTAL |
PHYSICAL |
SOCIAL |
| POWER |
Intelligence |
Strength |
Presence |
| FINESSE |
Wits |
Dexterity |
Manipulation |
| RESISTANCE |
Resolve |
Stamina |
Composure |
11. SKILLS (Mental/Physical/Social): You will have 11/7/4 starting dots
(+3 Specialties).
(See pg. 53, WW55002 for more
info.) Mental skills you don't have dots in will cost -3 to your
dice pool for a roll using that stat. Physical & Social are -1 for
unskilled.
-
Mental Skills: Academics,
Computer, Crafts, Investigation, Medicine, Occult, Politics &
Science.
-
Physical Skills: Athletics,
Brawl, Drive, Firearms, Larceny, Stealth, Survival & Weaponry.
-
Social Skills: Animal Ken,
Empathy, Expression, Intimidation, Persuasion, Socialize, Streetwise
& Subterfuge.
12. MERITS (7 starting points) -- See pg.
34 (list) and pg. 108 (explanations) in WW55002
|
Hunter Merits
include:
( - Merits
exclusive to Hunter PCs ONLY are listed in Blue - ) |
|
Allies (must be explained in BG) |
Haven |
|
Ambidextrous |
Herd |
|
Barfly |
Holistic Awareness |
|
Brawling Dodge |
Inspiring |
|
Common Sense |
Iron Stamina |
|
Contacts (must be explained in
BG) |
Iron Stomach |
|
Danger Sense |
Language (must be listed in BG) |
|
Direction Sense |
Mentor (must be explained in BG) |
|
Disarm |
Natural Immunity |
|
Eidetic Memory |
Quick Draw |
|
Encyclopedic Knowledge |
Quick Healer |
|
Fame (arena must be
listed in BG) |
Resources ($ source must be listed
in BG) |
|
Fast Reflexes |
Retainer (must be explained in
BG) |
|
Fighting Finesse |
Status (City,
Clan and/or Covenant)
(must be explained in BG) |
|
Fighting Style: Boxing |
Striking Looks |
|
Fighting Style: Kung Fu |
Strong Back |
|
Fighting Style: Two Weapons |
Strong Lungs |
|
Fleet of Foot |
Stunt Driver |
|
Fresh Start |
Toxic Resistance |
|
Giant |
Weaponry Dodge |
|
Gunslinger |
|
13. FLAWS
In WOD 2.0,
flaws do not actually cost points, and are included more for optional
character balance.
You DO get extra
experience (*as the ST subjectively deems earned) for playing your
flaws well in RP.
|
Hunter Flaws
include: |
|
Addiction (explain in BG)
|
Hard of Hearing
|
|
Aloof |
Lame |
|
Amnesia |
Mute |
|
Behaviour Blind
|
Notoriety (explain in BG)
|
|
Coward |
One Arm |
|
Deformity |
One Eye |
|
Dwarf |
Poor Sight |
|
Embarrassing Secret (explain in
BG) |
Racist/Sexist
|
|
Forgetful |
Speech Impediment
|
BEFORE YOU FINISH YOUR CHAR SHEET,
CHECK IT AGAINST THE RESTRICTIONS FOR ALL GENRES:
Restricted & Forbidden Character Types (Creating A Character Sheet)
http://www.digitalgothic.net/Rules/rulesrestrict.htm
Restricted Merits, Flaws, Backgrounds & Powers (Creating A Character
Sheet)
http://www.digitalgothic.net/Rules/rulesmfbgds.htm
THE BELOW IS UNDER
CONSTRUCTION AND CONTAINS 1.0 DATA. WE'RE WORKING ON IT. Thanks.
12.
Advantages
(Backgrounds/Edges/Virtues):
You have 5 starting dots for Backgrounds
(we highly recommend at least Resources 2 in order to be able to afford to
live in DC at all, but you can also buy this up with Freebies later.)
Backgrounds, Hunter (Main Book) WW8100, pg. 119.
You get 3 starting
dots for Edges. You get 3 starting dots for Virtues (Mercy,
Vision and Zeal).
Temporary
Link for Backgrounds (Current List only, no "System"):
http://www.pen-paper.net/wod.php?op=backgrounds
Another
temporary Link for BACKGROUNDS (Multi-genre, no System):
http://www.darknexus.com/WhiteWolf/background.html
13.
Merits & Flaws: Merits and Flaws, Hunter Player’s Guide WW8120, pg. 55-56
Temp Links to use for Merits
& Flaws. The VOE one is incomplete and VTM -centric in coverage;
the Pen&Paper one doesn't give details but it DOES give the
sourcebook for tons of them in every genre so you know what's
currently legal and what isn't.
http://www.vampyresofeurope.com/files/play-pack/meritflaws.htm
http://www.pen-paper.net/wod.php?op=meritindex
http://www.blarg.net/~rain/ats/Merits.html
http://www.blarg.net/~rain/ats/Flaws.html
http://darkstone.udic.net/merits.htm
http://www.darknexus.com/WhiteWolf/merit.html
http://www.darknexus.com/WhiteWolf/flaw.html
http://www.geocities.com/Paris/Parc/2606/mf.html
Temp Link for HUNTER-SPECIFIC
Merits & Flaws.
Mortals may NOT take these:
http://vampire49.tripod.com/meritflaws/huntermf.html
NOTE:
Interestingly, though they are "Human" in the most basic sense,
Hunters do not apparently have a Humanity stat. If you need to make a
roll that requires it as a Target number, consult the Hunter ST for help
determining an equivalent.
14.
Conviction:
15.
Willpower:
You
may then switch the template to FREEBIES stage and you have 21 freebies to
spend.

WHO APPROVES YOUR SHEET / WHO IS HUNTER ST?: Jon
You can DCC sheets to an ST in the channel or email them.
You are responsible to check with Jon to see if he has received your character.

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"Morals
- all correct moral rules - derive from the instinct to survive; moral
behavior is survival above the individual level - as in the father dying
to save his children."
"Man
is what he is, a wild animal with the will to survive [...] Unless one
accepts that, anything one says about morals, war, politics - you name
it - is nonsense. Correct morals arise from knowing what Man is - not
what do-gooders and well-meaning Aunt Nellies would want him to be."
--
Major Reid, Moral Philosopher, 7000 A.D.
Robert A. Heinlein's "Starship Troopers", 1959
HUNTER
SOURCEBOOKS
IN USE:
|
White Wolf
# |
Title |
ISBN # |
Content
Notes |
|
WW5399
|
World
of Darkness: Time of Judgment (Will Be Out 3/04) |
ISBN:
1-58846-475-X |
CtD/DtF/HtR/KOTE/MtR |
| WW2020 |
The
Inquisition (1995) (Year of the Hunter™) |
ISBN:
1-56504-228-X |
V:tM
& H:tR crossover. 2nd Ed. but has not been superceded. Society
of Leopold. Released as a V:tM Sourcebook. |
| WW3064 |
Project
Twilight ( 1995 2nd Ed.) (Year of the Hunter™) |
ISBN:
1-56504-310-3 |
Officially
a W:tA book but crosses over. Gov't funded top-secret agency
Special Affairs Department (FBI/NSA), investigates
paranormal activities |
| WW4009 |
Halls of the Arcanum: Pilgrims of the Glittering Path (June 1995)
(Year of the Hunter™) |
ISBN:
1-56504-431-2 |
M:tA
/ Hunter / Mortal 2nd Ed. Crossover book. Info on the Arcanum not
superceded in H:tR. Arcanum = Mortals. |
| WW6008 |
The
Quick and the Dead (1995) (The
Year of The Hunter™) |
ISBN:1-56504-613-7 |
W:tO - V:tM - H:tR
& Mortal Crossover. Relationships between Wraiths & the
living. Introduces Ghost Hunters
|
| WW8100 |
Hunter:
The Reckoning (1999) |
ISBN:
1-56504-735-4 |
Core
Book |
| WW8101 |
Hunter
Storytellers Companion (1999) |
ISBN:
1-56504-736-2 |
Storyteller's
Book |
| WW8102 |
Hunters
Survival Guide (1999) |
ISBN:
1-56504-737-0
|
Provides
tips and information Hunters will need to survive the World of
Darkness |
| WW8103 |
Hunter
Creed Book: Avenger (2000) |
ISBN:
1-56504-739-7 |
Information
about the Avenger Creed. |
| WW8104 |
Hunter
Creed Book: Defender (2000) |
ISBN:
1-56504-740-0 |
Information
about the Defender Creed |
| WW8105 |
The
Walking Dead (2000) |
ISBN:
1-56504-741-9 |
ST
Sourcebook for Enemies |
| WW8106 |
Hunter
Creed Book: Innocent (2000) |
ISBN:
1-56504-742-7 |
Information
about the Innocent Creed |
| WW8107 |
Hunter
Creed Book: Judge (2000) |
ISBN:
1-56504-743-5 |
Information
about the Judge Creed |
| WW8108 |
Hunter
Apocrypha (2000) |
ISBN:
1-56504-744-3 |
Reveals
where Hunters gain their powers from |
| WW8109 |
Hunter
Creed Book: Martyr (2000) |
ISBN:
1-56504-745-1 |
Information
about the Martyr Creed |
| WW8110 |
Hunter
Creed Book: Redeemer (2000) |
ISBN:
1-56504-746-X |
Information
about the Redeemer Creed |
| WW8111 |
Hunter
Creed Book: Visionary (2001) |
ISBN:
1-56504-747-8
|
Information
about the Visionary Creed |
| WW8112 |
Hunter
Creed Book: Hermit (2001) |
ISBN:
1-56504-748-6 |
Information
about the Hermit Creed |
| WW8113 |
Hunter
Creed Book: Wayward (2002) |
ISBN:
1-58846-703-1 |
Information
about the Wayward Creed |
| WW8120 |
Hunter
Players Guide (2001) |
ISBN:
1-58846-700-7 |
New rules, options, advice
& tricks to bring to
bear against the supernatural |
| WW8121 |
Hunter
Storytellers Handbook (2001) |
ISBN:
1-58846-701-5 |
Provides
additional information a ST might need for their Hunter chronicle. |
| WW8130 |
Hunter:
Holy War (2001) |
ISBN:
1-58846-702-3 |
The Fertile Crescent the Middle
East and Egypt |
| WW8131 |
Hunter:
First Contact (2002) (Out of Print) |
ISBN:
1-58846-704-X |
Existing hunter groups such
as the Inquisition, the Arcanum, and secret government
agencies. |
| WW8132 |
Hunter:
The Nocturnal (2002) |
ISBN:
1-58846-705-8 |
The undead
realm of vampires as hunters
perceive it,. |
| WW8133 |
Hunter:
Utopia (2002) |
ISBN:
1-58846-706-6 |
Ways in which hunters might strive to break
monsters hold over humanity, whether in a neighborhood, a city or
across the world |
| WW8134 |
Hunter:
The Moonstruck (2002) |
ISBN:
1-58846-707-4 |
The savage realm of
shape changers as
hunters perceive it. |
| WW8135 |
Hunter:
Fall From Grace (2002) |
ISBN:
1-58846-708-2 |
The roads hunters may walk to rise from
ignorance to a maddening understanding of the supernatural world. |
| WW8136 |
Hunter:
The Spellbound (2002) |
ISBN:
1-58846-709-0 |
The magical realm of wizards as hunters perceive it, learning
warlocks' strengths, fears and weaknesses. |
| WW8137 |
Hunter:
The Infernal (2003) |
ISBN:
1-58846-710-4 |
The blasphemous realm of demons |
| WW8138 |
Hunter:
Urban Legends (2003) |
ISBN:
1-58846-711-2 |
Creatures of modern
& ancient myths are explored as
hunter foes. |
(Thank
you, Adam, for helping type these up)

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"Nature
abhors a hero. For one thing, he violates the law of conservation of
energy. For another, how can it be the survival of the fittest when the
fittest keeps putting himself in situations where he is most likely to
be creamed?"
--
Solomon Short
**NOTE: A PC may
not assume to know the "aura" or reading of a Hunter until
they have earned this knowledge IC, via RP, buying Hunter Lore, or info
from an approved background. Otherwise, they may see the reading
as stated, but it has no meaning to them.

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"Your enemy is
never a villain in his own eyes. Keep this in mind, it may offer a way
to make him your friend. If not, you can kill him without hate -- and
quickly."
--
from "The Notebooks of Lazarus Long" by Robert Heinlein
HUNTER THEMED
MEDIA:
BOOKS: "The
Watchmen" by Alan Moore (DC Comics), "Dracula"
by Bram Stoker [Van Helsing], "It"
by Stephen King, The "Anita
Blake, Vampire Hunter" Series by Laurell K. Hamilton, Hellsing
(Manga), Swan Song by Robert McCammon
MOVIES: Kyűketsuki Hunter D
(aka Vampire Hunter D), Vampire Hunter
D 2000: Bloodlust, John
Carpenter's They Live!, The
Forsaken, Jesus
Christ Vampire Hunter (campy), Nachtschatten
(aka Night of the Vampire Hunter, Captain
Kronos: Vampire Hunter, Nessuno
č al sicuro (aka Frailty), Brides
of Dracula, John
Carpenter's Vampires & John
Carpenter's Vampires: Los Muertos, The
Vampire Hunters Club, Frailty
MUSIC: "The
Hunter" "Stand
Alone" & "Vengeance
Is Mine" by Iced Earth, "Sole
Survivor" by Helloween, "Invincible"
by Pat Benatar
POETRY:
TELEVISION: Buffy The Vampire Slayer
(Campy),
Hellsing (Anime)
THEATER:
VIDEO GAMES:

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Quintessential Hunter Archetypes in Media
& Myth:
UNDER CONSTRUCTION

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LINKS
TO HUNTER RELATED WEB SITES:
Anonymous-Liberty.com: http://anonymous-liberty.com/
Bystanders (Hunter Mortals) NPCs
Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=7
Eternal Grace Congregation Church
(FICTITIOUS, but amusing. There is no #3601 on Calusa Club Dr. in Miami,
and their phone # is a 555 exchange ): http://www.father-ramos.com/
H:tR Mailing List Symbols (Glyphs): http://patriot.net/~glurker/Hunters/additional/symbols.html
Hunter: the Reckoning: Redeemer
(Sequel to Video Game): http://hunterthereckoning.com/redeemer/
Hunter (Hunter's Hunted Style Mortals)
NPCs Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=7
Hunter's Solace: A Project
Twilight RP Site: http://web.ukonline.co.uk/urbanbuda/
Imbued Hunter NPCs Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=6
Libris Maleficarum / Price of Blood /
Richmond By Night: http://members.tripod.com/Price_Of_Blood/
(If any of these
links die, if you spot errors, have something to add to this page, or
any other problems or questions about a Hunter PC,
please let us know:
HUNTER EMAIL CLICK HERE
)

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