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LAST
UPDATED:
9-26-08
SETTINGS / LOCATIONS IC & OOC
[A]
WHERE: IC SETTING
[B]
WHERE: OOC
LOCATION
B1. The Main Channel
B2. List Of Channels
B3. Side Channels Policy
[C]
CONSISTENCY OF CHANNEL RULES
[D]
POLICY ON OTHER IRC WOD GAMES
[E]
WHEN DO WE PLAY?
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This page contains information on
where the game is set, IC, and also where the game is played on IRC, OOC. Also,
some information on Washington DC; a list of all of our IRC channels, and a few notes relating to
policy about the channels.
SETTINGS/LOCATIONS (IC &
OOC)
[A] Where Do We Play (IC)? / THE CHRONICLE
SETTING:
Location: This game takes place in and around Washington, DC. All IC locales are
loosely based on actual places in Washington, DC & the surrounding Metro
area, when possible.
Please refer to the Maps & Tours page for
specific details.
Date/Calendar: Present
Day (2006 & Forward)
Time of Day IC: Always at ST's
discretion (not real-time).
NOTE: If vampire characters are in
a scene, it is
automatically nighttime IC, unless the ST decrees otherwise.
Factions In Control IC: Since this has different relevance to PC's
in different genres, "Factions in Control" will be discussed
on the individual Genre pages as relevant to that genre, rather than
here. Also, since we reset the game for WOD 2.0, "Who is in control"
will not be the same as in 1.0, and in fact will need to be RP'd out to
determine who that will be.
For
information on a variety of minor issues that you might need to know, to
correctly RP being in DC (such as Gun
laws, drinking age, etc.):
A
PRIMER OF DC AT A GLANCE
[B] Where Do We Play (OOC)? - IRC Channels Used:
-
SERVER: We run the game on IRC (Internet Relay
Chat). We are on the DARKMYST server. You can connect by typing "/server irc.darkmyst.org". See Also:
www.darkmyst.org for more info.
-
SOFTWARE: You can use a variety of interfaces to
connect, for PC ( www.mirc.com ),
Mac or Linux, and also some WebChats. There is a web chat on
www.Darkmyst.org and also
www.ircatwork.com . Also the
Multiclient software Miranda supports IRC.
http://miranda-im.org. Some
people also use Trillian. Also Leafchat is okay.
[1]
The "Main" Channel:
RP occurs in any of multiple channels (see below), as
appropriate to the genre or as the scene warrants. Just like in a real
city, action takes place in multiple locations, and since there can be
more than one scene at the same time, having a single IC Channel is
obviously not going to work.
So, the question
"Where's the IC Channel?", in a large crossover game like this,
makes no sense. There is no "one channel." The "Main Channel"
(#11thHourOOC) is the OOC
Channel, where we gather and make plans for IC activity together.
[2] List of Official 11th Hour Channels (as of
August 2007):
-
#11thBallRoom: NOT PUBLIC. Kindred Players in good
IC standing in DC only.
-
#11thHourClassroom: PUBLIC. OOC Channel for
workshops and ST/Player mechanics/system discussions.
-
#11thGWU: PUBLIC. George Washington
University. Where all "College" RP takes place.
-
#11th_Hour_Lounge: PUBLIC. Public venue + VIP "Members Only" Country
Club (Setup may change for
2.0)
-
#11thHourOOC: PUBLIC. Player/ST Chat & Dice for
all Alliance Channels. This is the "Main Channel" and OOC Channel.
-
#11thHourOps: NOT PUBLIC. For Storytellers only
and any players invited there to discuss game business.
-
#BaltimoreByNight: PUBLIC. For
any IC business in Baltimore. (TBA: If Player interest dictates we need it)
-
#Bound: PUBLIC, but
only open at ST Discretion.
BDSM Fetish Club
in DC.
-
#CapitalHill: Semi-PUBLIC. Public
venue + VIP "Members Only" Country Club]
(Name and setup may change for
2.0)
-
#DarkAsgard: PUBLIC: Goth/Darkwave Music Club
owned by Loki. Also comic & book shop, internet cafe & Wide screen TV
w/DVDs.
-
#DCFreeHold: NOT PUBLIC. Fae Players only. See an
ST if you feel you need access.
-
#DCStreets: PUBLIC. Generic catch-all Channel for
in-town RP not covered elsewhere.
-
#FranzAvenue: NOT PUBLIC. Fae Players only. Franz
Avenue Bistro in Southwest D.C., also referred to as the Bistro or the
Diner. See an ST if you feel you need access.
-
#HellOrConnaught: PUBLIC. Irish Pub in Northeast.
-
#KinWarehouse: NOT PUBLIC. Uratha venue only. See
an ST if you feel you need access.
-
#RockCreekPark: PUBLIC. Large wooded national park
of several hundred acres, in NW DC bordering VA.
-
#Shrine: NOT PUBLIC. Private RP Venue. See an ST
if you feel you need access.
-
#StPatricksChurch: PUBLIC. Well-known, popular and
old Catholic Church on the NW/NE border in DC.
-
#Tea42: PUBLIC: Victorian and Asian fusion Tea
House in Northeast DC.
-
#TheFinalWord: PUBLIC. Bookstore, Occult Shop,
Coffeehouse, Open Mike, Wifi Hot Spot in SW DC.)
-
#The-Phantasm: PUBLIC. Large Public Lindy/Swing/Jazz Nightclub]
(TBA: If player
interest dictates we need it. Name and setup may change for 2.0)
-
#WolfHaven NOT PUBLIC. Uratha Players only.
See an ST if you feel you need access.
(As
we process player feedback and firm up the new setting for 2.0, look
for this list to be amended accordingly)
-- And any other channels created by your
ST
(NOTE:
Barging into any channels not listed above as PUBLIC, and/or not
listed here AT ALL, makes your PC fair game for whatever the Players or
ST who set the channel up impart onto you. Ask before inviting yourself
in, and do not whine to an ST if barging in uninvited gets your ass
kicked or gets you killed IC.)
Players should NOT invite themselves to create
permanent (registered) channels for this game.
All channel requests will
be done through the HST because of the maintenance issues involved
(setting ops, posting it on this page, maintaining log-ins so it doesn't
expire, etc.)
[3] ROLE-PLAYING IN UNOFFICIAL SIDE CHANNELS: What is
accepted/allowed
Because of too many
player disagreements when something went wrong, we now more strictly police
all side channels created for RP in this Chronicle.
Because any scene COULD, and sometimes HAS, ended up in a
combat (or worse), we now require that an Op or ST must
be present in the side channel for the RP to be acknowledged. If
that is not possible, because we're AFK or out, one of those
involved must report the scene to an ST, offering them
the logs if needed. However; please realize that if the scene is one
that the ST would have refused were we present, you don't get to slide one
past us just because you logged it. We still have right of final approval,
or not. And LOG EVERYTHING. Otherwise, you will not
get experience or items gained in the scene. If RP is not reported to
an ST, and
you continue to RP about that event improperly, the ST could
potentially make you void months of character history to fix
it. If you do not know how to log your channels, ask an ST! That
will not exempt you from this rule! If you have to, ask one of the other
players to email you their copy, so you have it. Too many
players have gone off on their own, but then if it comes to combat and
something isn't done "fairly", the players suddenly want the Ops/ST's
to fix things. Plus, on more than one occasion, players have dragged
other players to non-Alliance channels where those PC's are suddenly
subject to different rules, different approved or not allowed
characters, and so on, and this damaged the RP with those
changes.
ST's have the
right to review the RP and intervene after the fact, if something was
not done properly at the time the RP happened.
Also, ST's
reserve the right to ST or monitor
any RP in any side channel that originated with our chronicle. (eg: if you are in the 11th Hour or the Web, and your
chars leave and go to the Coffee Shop or Mary's Haven or the Park or
whatever, we still are the ST's for that side RP and have final say in
the dispensation of the scene.)
Players may not know all the factors that can affect a
fellow character in that scene (Such as unobvious consequences of sex or feeding
(bonding, poison, diseases), secret use of a discipline/gift/rote,
etc., allergies, flaws, fears, etc.) Only that character's ST is qualified to guide such results.
Refusal
of legitimate channel access to an ST may result in an ST penalty or
even a kick-ban & PC confiscation.
[C]
Consistency/Standardization of Channel Rules
Since this
is a closed game, we can only control and guarantee consistency of rules
in our own official channels. The rules
will be exactly the same in every channel in this game; even side
channels created by players for a specific side scene.
[D] Other IRC WOD Channels
& Servers (Policy Change
as of Jan. 2003):
2002: Prior to our move to SorceryNet in December 2002, the 11th
Hour was an "Open Game," meaning that we cooperated when possible with
other DALNet RP channels in allowing chars to play in multiple games at once,
keeping their items and experience, accepting claims of IC territory and
authority over various cities, and held a general policy of open-door
crossover.
2003: This will no longer be the case, effective January 2003 and
forward. What occurs in non-Alliance channels and games does not
govern ours in any way whatsoever. They do not exist to this chronicle.
2005:
Now that we are on DarkMyst, we do not recognize actions from other
servers, even if unscrupulous players steal our channel names and
pretend to represent our game in RP. We have maintained some channels on
our former servers, but only RP directly supervised by a currently
recognized ST for this game, will be valid and accepted from any of
those channels.
[E]
When Do We Play (OOC), And How Often?
Our STs are either
in the EST time zone (GMT -5) or CST (GMT -6), although there is the possibility for RP practically 24/7 for whomever wishes it.
The best times to catch active
RP is approximately 6 pm to 1 am EST, and most
weekends.
However, the STs will make a point to be available on Monday, Thursday &
Sunday evenings. All
other times are by player request, or chance.
However, you can play at any time
that works for you and your fellow players. If there's enough people in channel (and not AFK), who can and
want to play, we may just decide right then and there to play.
Conversely, if everyone is out having a life from 6 pm to
1 am EST, we might not play that day.
If
you want to make sure people will be on when you want to be playing,
make use of Yahoo Groups or ICQ or other IMs to contact other players or ST's and set it
up. We
will often pre-schedule larger and more involved deliberate RP
scenes, usually posted in the Yahoo Group it pertains to. (This is why
membership on the lists is required.)
PLEASE NOTE:
This is a HIGH
PLAYER PARTICIPATION CHRONICLE.
If
you want to just kinda pop on one weekend a month or whatever, or if you can't
check your messages and try to show up when your PC is needed, then this
is not the game for you.
Every character is designed to matter, not just to the story but to other
characters, and when you make
people wait on you it sucks the fun out of it.
There
are no walk-ons or cameos in this Chronicle, so please be clear that
all players are expected to show up regularly and often, or inform us
when that isn't going to be possible. See the Inactivity
Guidelines for specifics. Please be responsible to know
what kind of time commitment you can give and be honest about that.
All Sourcebooks &
Materials for this campaign are © 2004-2008 White Wolf Publishing, Inc. All rights reserved.
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