2.0 SETTING / LOCATIONS

 

LAST UPDATED:

9-26-08

 


SETTINGS / LOCATIONS IC & OOC

 


 [A] WHERE: IC SETTING

 

 [B] WHERE: OOC LOCATION

   B1. The Main Channel

   B2. List Of Channels

   B3. Side Channels Policy

 

 [C] CONSISTENCY OF CHANNEL RULES

 

 [D] POLICY ON OTHER IRC WOD GAMES

 

 [E] WHEN DO WE PLAY?

    


 



 


This page contains information on where the game is set, IC, and also where the game is played on IRC, OOC. Also, some information on Washington DC; a list of all of our IRC channels, and a few notes relating to policy about the channels.

SETTINGS/LOCATIONS (IC & OOC)

[A] Where Do We Play (IC)? / THE CHRONICLE SETTING:

 

Location: This game takes place in and around Washington, DC. All IC locales are loosely based on actual places in Washington, DC & the  surrounding Metro area, when possible. 

Please refer to the Maps & Tours page for specific details. 

 

Date/Calendar: Present Day (2006 & Forward)

 

Time of Day IC: Always at ST's discretion (not real-time). 

NOTE: If vampire characters are in a scene, it is automatically nighttime IC, unless the ST decrees otherwise. 

 

Factions In Control IC: Since this has different relevance to PC's in different genres, "Factions in Control" will be discussed on the individual Genre pages as relevant to that genre, rather than here. Also, since we reset the game for WOD 2.0, "Who is in control" will not be the same as in 1.0, and in fact will need to be RP'd out to determine who that will be.

 


For information on a variety of minor issues that you might need to know, to correctly RP being in DC (such as Gun laws, drinking age, etc.):

 

A PRIMER OF DC AT A GLANCE


 

[B] Where Do We Play (OOC)? - IRC Channels Used:

 

  • SERVER: We run the game on IRC (Internet Relay Chat). We are on the DARKMYST server. You can connect by typing "/server irc.darkmyst.org". See Also: www.darkmyst.org for more info.

  • SOFTWARE: You can use a variety of interfaces to connect, for PC ( www.mirc.com ), Mac or Linux, and also some WebChats. There is a web chat on www.Darkmyst.org and also www.ircatwork.com . Also the Multiclient software Miranda supports IRC. http://miranda-im.org. Some people also use Trillian. Also Leafchat is okay.

[1] The "Main" Channel: 

RP occurs in any of multiple channels (see below), as appropriate to the genre or as the scene warrants. Just like in a real city, action takes place in multiple locations, and since there can be more than one scene at the same time, having a single IC Channel is obviously not going to work. 

 

So, the question "Where's the IC Channel?", in a large crossover game like this, makes no sense. There is no "one channel." The "Main Channel" (#11thHourOOC) is the OOC Channel, where we gather and make plans for IC activity together.

 


 

[2] List of Official 11th Hour Channels (as of August 2007):

  • #11thBallRoom: NOT PUBLIC. Kindred Players in good IC standing in DC only.

  • #11thHourClassroom: PUBLIC. OOC Channel for workshops and ST/Player mechanics/system discussions.

  • #11thGWU: PUBLIC. George Washington University. Where all "College" RP takes place.

  • #11th_Hour_Lounge: PUBLIC.  Public venue + VIP "Members Only" Country Club (Setup may change for 2.0)

  • #11thHourOOC: PUBLIC. Player/ST Chat & Dice for all Alliance Channels. This is the "Main Channel" and OOC Channel.

  • #11thHourOps: NOT PUBLIC. For Storytellers only and any players invited there to discuss game business.

  • #BaltimoreByNight: PUBLIC. For any IC business in Baltimore. (TBA: If Player interest dictates we need it)

  • #Bound: PUBLIC, but only open at ST Discretion. BDSM Fetish Club in DC.

  • #CapitalHill: Semi-PUBLIC. Public venue + VIP "Members Only" Country Club] (Name and setup may change for 2.0)

  • #DarkAsgard: PUBLIC: Goth/Darkwave Music Club owned by Loki. Also comic & book shop, internet cafe & Wide screen TV w/DVDs.

  • #DCFreeHold: NOT PUBLIC. Fae Players only. See an ST if you feel you need access.

  • #DCStreets: PUBLIC. Generic catch-all Channel for in-town RP not covered elsewhere.

  • #FranzAvenue: NOT PUBLIC. Fae Players only. Franz Avenue Bistro in Southwest D.C., also referred to as the Bistro or the Diner. See an ST if you feel you need access.

  • #HellOrConnaught: PUBLIC. Irish Pub in Northeast.

  • #KinWarehouse: NOT PUBLIC. Uratha venue only. See an ST if you feel you need access.

  • #RockCreekPark: PUBLIC. Large wooded national park of several hundred acres, in NW DC bordering VA.

  • #Shrine: NOT PUBLIC. Private RP Venue. See an ST if you feel you need access.

  • #StPatricksChurch: PUBLIC. Well-known, popular and old Catholic Church on the NW/NE border in DC.

  • #Tea42: PUBLIC: Victorian and Asian fusion Tea House in Northeast DC.

  • #TheFinalWord: PUBLIC. Bookstore, Occult Shop, Coffeehouse, Open Mike, Wifi Hot Spot in SW DC.)

  • #The-Phantasm: PUBLIC. Large Public Lindy/Swing/Jazz Nightclub] (TBA: If player interest dictates we need it. Name and setup may change for 2.0)

  • #WolfHaven NOT PUBLIC. Uratha Players only. See an ST if you feel you need access.

(As we process player feedback and firm up the new setting for 2.0, look for this list to be amended accordingly)

-- And any other channels created by your ST 

(NOTE: Barging into any channels not listed above as PUBLIC, and/or not listed here AT ALL, makes your PC fair game for whatever the Players or ST who set the channel up impart onto you. Ask before inviting yourself in, and do not whine to an ST if barging in uninvited gets your ass kicked or gets you killed IC.)

Players should NOT invite themselves to create permanent (registered) channels for this game.

All channel requests will be done through the HST because of the maintenance issues involved (setting ops, posting it on this page, maintaining log-ins so it doesn't expire, etc.)

 


[3] ROLE-PLAYING IN UNOFFICIAL SIDE CHANNELS: What is accepted/allowed

Because of too many player disagreements when something went wrong, we now more strictly police all side channels created for RP in this Chronicle.

Because any scene COULD, and sometimes HAS, ended up in a combat (or worse), we now require that an Op or ST must be present in the side channel for the RP to be acknowledged. If that is not possible, because we're AFK or out, one of those involved must report the scene to an ST, offering them the logs if needed. However; please realize that if the scene is one that the ST would have refused were we present, you don't get to slide one past us just because you logged it. We still have right of final approval, or not.

And LOG EVERYTHING. Otherwise, you will not get experience or items gained in the scene. If RP is not reported to an ST, and you continue to RP about that event improperly, the ST could potentially make you void months of character history to fix it. If you do not know how to log your channels, ask an ST! That will not exempt you from this rule! If you have to, ask one of the other players to email you their copy, so you have it.

Too many players have gone off on their own, but then if it comes to combat and something isn't done "fairly", the players suddenly want the Ops/ST's to fix things. Plus, on more than one occasion, players have dragged other players to non-Alliance channels where those PC's are suddenly subject to different rules, different approved or not allowed characters, and so on, and this damaged the RP with those changes.

ST's have the right to review the RP and intervene after the fact, if something was not done properly at the time the RP happened.  

Also, ST's reserve the right to ST or monitor any RP in any side channel that originated with our chronicle. (eg: if you are in the 11th Hour or the Web, and your chars leave and go to the Coffee Shop or Mary's Haven or the Park or whatever, we still are the ST's for that side RP and have final say in the dispensation of the scene.) 

Players may not know all the factors that can affect a fellow character in that scene (Such as unobvious consequences of sex or feeding (bonding, poison, diseases), secret use of a discipline/gift/rote, etc., allergies, flaws, fears, etc.) Only that character's ST is qualified to guide such results. Refusal of legitimate channel access to an ST may result in an ST penalty or even a kick-ban & PC confiscation.

 


 

[C] Consistency/Standardization of Channel Rules

Since this is a closed game, we can only control and guarantee consistency of rules in our own official channels. The rules will be exactly the same in every channel in this game; even side channels created by players for a specific side scene.


 

[D] Other IRC WOD Channels & Servers (Policy Change as of Jan. 2003):

2002: Prior to our move to SorceryNet in December 2002, the 11th Hour was an "Open Game," meaning that we cooperated when possible with other DALNet RP channels in allowing chars to play in multiple games at once, keeping their items and experience, accepting claims of IC territory and authority over various cities, and held a general policy of open-door crossover.

2003: This will no longer be the case, effective January 2003 and forward. What occurs in non-Alliance channels and games does not govern ours in any way whatsoever. They do not exist to this chronicle.

2005: Now that we are on DarkMyst, we do not recognize actions from other servers, even if unscrupulous players steal our channel names and pretend to represent our game in RP. We have maintained some channels on our former servers, but only RP directly supervised by a currently recognized ST for this game, will be valid and accepted from any of those channels.


 

[E] When Do We Play (OOC), And How Often?

 

Our STs are either in the EST time zone (GMT -5) or CST (GMT -6), although there is the possibility for RP practically 24/7 for whomever wishes it.

The best times to catch active RP is approximately 6 pm to 1 am EST, and most weekends.

However, the STs will make a point to be available on Monday, Thursday & Sunday evenings. All other times are by player request, or chance.

However, you can play at any time that works for you and your fellow players. If there's enough people in channel (and not AFK), who can and want to play, we may just decide right then and there to play. Conversely, if everyone is out having a life from 6 pm to 1 am EST, we might not play that day.

If you want to make sure people will be on when you want to be playing, make use of Yahoo Groups or ICQ or other IMs to contact other players or ST's and set it up. We will often pre-schedule larger and more involved deliberate RP scenes, usually posted in the Yahoo Group it pertains to. (This is why membership on the lists is required.)

 

PLEASE NOTE: This is a HIGH PLAYER PARTICIPATION CHRONICLE. 

 

If you want to just kinda pop on one weekend a month or whatever, or if you can't check your messages and try to show up when your PC is needed, then this is not the game for you.

Every character is designed to matter, not just to the story but to other characters, and when you make people wait on you it sucks the fun out of it. 

 

There are no walk-ons or cameos in this Chronicle, so please be clear that all players are expected to show up regularly and often, or inform us when that isn't going to be possible. See the Inactivity Guidelines for specifics. Please be responsible to know what kind of time commitment you can give and be honest about that.

 

 

All Sourcebooks & Materials for this campaign are © 2004-2008 White Wolf Publishing, Inc.  All rights reserved.