| 
		The best advice on this topic, is likely 
		to be too late, if you're here now. That is, to give these things 
		thought when you're first building the character, and if you feel you're 
		over your head, don't make them that way. However, poop happens, so 
		we'll tackle this from the vantage point that you're already locked in 
		with the stats and traits you have, and now you have to make them work 
		out for you and be believable and useful. 
		You might be playing someone who is a cop, 
		or a chef, or a politician, or a mechanic, or an artist. They could be 
		the opposite gender from you. They could be a foreign culture or race. 
		They could be a lot older or younger, or nicer or meaner than you. So 
		how do you play someone whose personality is so alien to your own?   
 
			
			[a] FIRST STEP: When you are in the process 
		of building the PC, or right now, if you already have it built and 
		running, identify and list any skills, interests, heritage, culture or 
		behaviours that you wrote in, that you feel you can't relate to, are bad 
		at personally, or know too little about them to portray them to others. 
		Pre-emptively take stock of these.   
			[b] IDENTIFY ROLE-MODELS: Find and study 
		some serious (as in not satirical or exaggerated) characters from books, 
		TV, movies, comics, etc. that represent, in your mind, the quality or 
		skill you're stuck on. **Ask your ST or other players if they believe 
		those characters are in fact similar to your PC.** You can learn a lot 
		about your ability to convey the message by whether others see the same 
		thing you are.   
			[c] IDENTIFY REAL LIFE EXAMPLES: Find and 
		talk to people who actually share the trait you are having trouble with. 
		Ask them what "it" is really like. Observe them. Ask them about 
		stereotypes; how accurate are they? (or aren't they?) If you don't know 
		any real life sources, ask other players, your ST, etc. They might.   
			[d] PURPOSE OF THE TRAIT: Get clarify on 
		what function having this trait serves. Ask yourself, "What is destroyed 
		if I took this out or changed it to something else?" Does it give the PC 
		a sense of heritage? History? Uniqueness? When you understand why the 
		trait must be what it is, you will be better able to express it as well, 
		because you know where you're going with it.   
			[e] GOOGLE (Or the Internet in general): 
		Google is your friend. Imperfect but easy and plentiful examples to 
		research.   
			[f] PLAY YOUR STATS: When all else fails in 
		ROLE Play, this is one acceptable time to ROLL Play. Just give it your 
		best effort and then ask the ST for some form of roll to better reflect 
		what your abilities should show, not what you are able to show. 
			     
   
		PLAYER NOTES AND COMMENTS FROM THE ACTUAL WORKSHOP (8/23-24/05):   
		Tonight is about 
		Role-playing things that your 
		character is better at than you are.  
		The best advice on this 
		topic, is likely to be too late, if you're here now.  
		That is, to give 
		these things thought when you're first building the character, and if 
		you feel you're over your head, don't make them that way. 
		However, "poop happens", so 
		we'll tackle this from the vantage point that you're already locked in 
		with the stats and traits you have, and now you have to make them work 
		out for you and be believable and useful.  
		You might be playing 
		someone who is a cop, or a chef, or a politician, or a mechanic, or an 
		artist. They could be the opposite gender from you. They could be a 
		foreign culture or race. They could be a lot older or younger, or nicer 
		or meaner than you. So how do you play someone 
		whose personality is so alien to your own?...   
   
		On [A] FIRST STEP, there 
		were no additional relevant comments.   
   
		On [B] IDENTIFYING ROLE 
		MODELS, there were no additional relevant comments.   
   
		On [C] IDENTIFYING REAL 
		LIFE EXAMPLES:   
		Player1: Hard to find some one 
		that knows a lot more about say.. streetwise.. that they are willing to 
		talk about. Or subterfuge for that matter.ST1: Well that may be one specific example where you may not find anyone 
		IRL
 Player1: "So.. you're good at lying?" Answer.. "No."
 ST1: Subterfuge was easy for me (laughs). I just imitate (player). Even 
		though I'm being a smart ass that actually was truthfully helpful
 Player1: But aside from skills.. how do you play some one more 
		perceptive than you.
 ST1: ok. Let's take that as an example.
 Player1: I mean .. you either are.. or you aren't. and it's difficult to 
		notice the little details IRC without having to ask for them.
 ST1: Are you concerned with acting perceptive (The posing) or BEING 
		perceptive as in your character should catch clues you are missing?
 Player1: The second.
 ST1: ok that's a little bit different than what I'm covering but I'll 
		explain the difference. What I'm talking about here, is how to role-play 
		someone like that, IC.
 Player1: Think of Sherlock Holmes eyeing some one.. there's a LOT of 
		information there.. clues people don't even know are there.
 ST1: not the game mechanic of catching clues OOC. BUT. (And the next 
		class is on Plot Hooks incidentally so you gave me a good segue) If your 
		character is a lot smarter or brighter than you are being OOC, sometimes 
		you can just do exactly what I've had you doing, which is to simply make 
		rolls for things you should know. For example, Your PC is reading a 
		strange occult scroll. Your PC is like, Linguistics 5 but you're barely 
		linguistics 2 on a good day. If you don't pick up on your own, that it's 
		written in Egyptian, then I might have you roll Int + Occult if they are 
		really high (assume in this example they would be, and be higher than 
		yours should be if your OOC Self were a PC). If the DICE say you should 
		know stuff and you made the roll, I would just tell you stuff you 
		missed.
 Player1: Um.. there's NO way to pick up it's Egyptian OOC.
 ST1: Sure there is. the fact that you think there isn't, shows how 
		narrow your vision is for where clues are. that is what is trapping you. 
		Plenty of ways to pick up on it, **IF** you had that knowledge OOC.
 Player1: *blinks* How? Unless you see the scroll in question.
 ST1: I'm telling you.
 Player1: *listens*
 ST1: OBVIOUSLY, I'm going to describe it to you. Since, duh, this is a 
		written medium. If you, Joe Player, are kind of occult blind and 
		language blind IRL, but the PC is supposed to be some hot shit 
		archaeologist, and you're not catching on, the ST is going to start 
		dropping hints about the item. like, it's made in a certain style that 
		suggests a (blot) time period. Or the form of the writing suggests it is 
		(Egyptian) If you have the stats to where you SHOULD notice these 
		things.
 Player1: So it's really the ST's call how much Information to drop 
		depending on your stats?
 ST1: sometimes. This is a highly subjective thing, you see. The method I 
		am giving you now wouldn't work with some other kinds of information. 
		see, you are asking about OOC System, Dice, gaming method. Not about RP. 
		this isnt a question about how to play someone smarter, its a game 
		mechanics question about how to get information you should be entitled 
		to, according to your stats, if your OOC brain isn't hitting it. those 
		are different issues than what I was getting at, but I'll answer it so 
		it will help you
 Player4 raises her hand and waits patiently for her turn.
 ST1: Yes?
 Player4: No, I can wait, dude. Just looking to be put on the docket for 
		next question.
 ST1: ok. is it making any more sense yet? Or better yet why don't you 
		put an actual for real example on the table of a time you had to deal 
		with this
 Player1: Hmmm.. well A form fitting example is hard to come by. But lets 
		see.. Ok just for simplicities sake.. the Church. I'm still hazy on its 
		exact layout. What's near what, who sleeps where.. how far from the door 
		to the hallway, etc.
 Player3: why not make the layout yourself? paintbrush
 ST1: We've never mapped it out. And he can't, I designed it. I don't 
		understand how that's relevant to this topic however,.
 Player1: It leaves me unsure of what I can and can not notice, or what I 
		can expect to be noticed and expect not to be noticed depending on 
		range, lighting etc.
 ST1: That's more a case of your famous overanalyzing again.
 Player3: [[ you ask ]]
 ST1: What real relevance is it to the RP if you know the exact corner 
		Trent sleeps in? And what if he moves?
 Player1: Don't know.. usually none. Sometimes lots.
 ST1: Got to do better.
 Player3: question
 ST1: If you're going to ask this stuff we're going to go over with a 
		microscope, hon. Pick a specific example. This is more a broad "I'm 
		vague on the church so sometimes I don't do this and that" is way too 
		big. Let's come back to it, Player3 hang onto your question, I want to 
		get Player4's, she's been waiting
 Player3: if your char is suppose to be perceptive and you have no clue 
		the set up for some place, how do you play that out?
 ST1: you don't, that's an OOC issue. Hang on. Player4...
 Player4: Oh -- mine is just in a different area.
 ST1: you want me to deal with Player3's and then yours, then?
 Player4: Sure, that's fine. I'm patient.:)
 ST1: ok... Player3... as far as the Set up for a place, that is a game 
		mechanics issue also, not a role-playing issue. Most of the time I at 
		least have a web page for any regular venue we have. The Church was a 
		little harder, since i didn't really design it, WW did. If you're 
		standing right there IC and you SHOULD know what it looks like IC, but 
		OOC you don't, you do not RP that out. Its not relevant IC. Its 
		something to be dealt with only OOC. Do you guys understand the point 
		I'm making yet?
 Player3: yes, loud and clear
 Player1: I think so.
 ST1: Ok if you have another question let me know, I'm going to move to 
		Player4's for right now. lay it on me
 Player4: I think I have a decent grasp of conveying emotion, nuances, 
		feelings-- the sort of thing that gives us depth in the game. What do I 
		do when no one gets it, though? It's so blasé to come right out about 
		it, and it's frustrating to try and convey something with no one getting 
		it.
 ST1: Well... That sort of is subjective. You might check in with the ST 
		in private first and see if you are RP'ing the desired trait clearly. 
		Start there. If the answer is yes... It may be OOC other player lack of 
		perception.
 Player4: Is there any way to fix that?
 ST1: in which case, sadly, yeah sometimes you do have to just jump up 
		and down and point and go Look I'm being (whatever you're being)
 Player4: Good advice.
 ST1: Well do you recall an example of any time that it's happened to 
		you? That you were trying to convey a trait and nobody got it?
 Player4: Sure. In Gehenna, when Matilda was in the alternate church and 
		needed to show a big life changing epiphany. It felt to me like I was 
		acting it as genuinely as could be, and any more would be unrealistic to 
		the character. So I guess my larger question is this: How do you convey 
		emotion or ideas, etc., without selling out? If your character is stoic, 
		and the general public doesn't recognize nuances, what then? 
		I'm just sometimes stuck.
 ST1: Well shall I let you in on a little secret about that scene that 
		might help?
 Player3: YES!
 ST1: You weren't there ;p
 Player3: errr, um yes, please do. and I'm also dead, what storyline am I 
		gonna ruin?
 ST1: Hers, it ain't done ;p
 Player4: yes ma'am.
 ST1: You were portraying an Epiphany. but an Epiphany wasn't the key to 
		getting out. You were looking for feedback in the wrong place.
 Player3: how? I play a grunting growling missing link?!?!
 ST1: There were extremely specific things I wanted from each character. 
		Chad went through hell with this. I wanted Mattie to come to a very 
		specific conclusion. So that scene wasn't about your authenticity. So 
		maybe that will help you relax about not being understood, some
 Player6: however i did get the opportunity to get Icey to play a mean 
		dominatrix *licks his lips*
 ST1: I think he farted around in the other church on purpose just cuz I 
		hadn't opened Bound anytime recently ;p
 Player4: Got it. Sometimes it's guesswork, then.
 ST1: Well... It can be. Yeah. Kind of like in Real life. There's times 
		in real life where you mean it and people don't understand you
 Player4: That's true. Excellent point. Thanks. :)
 ST1: But see, role-playing is an art form. Like any art form - theater, 
		music, art, you have to hit the common denominator whether it's how you 
		normally OOC react or not. You need to be heard. and understood
 Player4: What was my specific conclusion, by the way? You didn't have to 
		water it down for me, did you?
 Player3: dude you're sick
 ST1: You can ask me when Gehenna is over :) you know part of it, if you 
		think on it. and no I only lightened it for one person, they know who 
		they are, and why I did it, it's been discussed
   
   
		On [D] KNOW THE PURPOSE 
		OF THE TRAIT, there 
		were no additional relevant comments.   
		ST1: This 
		sometimes helps, but not always, Depends on the trait. This is more for 
		stuff like... How do I play someone who's 200 years old from Hungary 
		when I'm 22 and live in Florida. WHY does the PC have to be 200 and not 
		40. WHY do they have to be born in Hungary. WHY are they good at Art? 
		What would it matter if they weren't? the answers don't have to be 
		fancy. its more to get your head on straightPlayer4: Like that anorexia idea i was tossing around-- it makes no 
		sense to have a PC who suffers from that unless it will directly impact 
		her RP or her personality.
 ST1: exactly. that's why I wasn't too thrilled with it. Cuz like you 
		said, what meaning does that really have?
 Player4: and conversely, Mat's mom is dead, so that might give her a 
		little misdirection by way of maternal instinct or female nature, or 
		might make her sort of yearns for a mom figure or something.
 ST1: now if that char were the daughter (this is commonly a girl's 
		disease) of a famous NPC and her illness would make drama, then its 
		relevant
 Player4: Sweet. Lots of angles.
 ST1: exactly
   
   
		On [E] USING GOOGLE (or 
		Searching the Web in General) for Help:   
		ST1: this 
		next one to me is massively obvious but some people don't think of it.
		
		Player3: don't make a char without it
 ST1: Bingo.
 Player4: I have a hard time with this one. I'm being honest.
 ST1: how so?
 Player3: actually yes I can
 ST1: That's fine, Player4, let's talk about it
 Player4: I use Google, but sometimes information is scarce. Like Farida, 
		my voodoo guru.
 ST1: well that can vary depending on the search terms you use
 Player3: voodoo's easy. if you can't find a topic, ask in the OOC 
		channel, I'm good at it, ST1 is, ST4 is
 ST1: Sometimes if you pick something obscure, its harder but I would 
		recommend trying at least
 Player4: It seems that the only stuff I can find is wikipedia, which is 
		cool, but vague as hell. ...and like, I wanted to have a character with 
		a
 French accent, but I can't find a website that'll show me how to fake 
		one.
 ST1: You know what I would highly have recommended for Farida? Two 
		movies, must see. Angel Heart, and Serpent and the Rainbow. They can be 
		net-flixed easily
 Player4: Yeah? I've never seen them. And I appreciate y'all saying 
		you'll help. I'll keep that in mind from now on.
 ST1: Yeah if I had realized you didn't know that much about how to 
		portray Voodoo, I would have said something earlier. Absolutely use each 
		other as a resource, that is WHY I made the Yahoogroups
 Player4: It's fun, but I'm just totally sunk with her, so now I dislike 
		her because I don't know how to play her well. Sucks.
 ST1: well Player4... lets just see what joy there is left in Farida and 
		use it as a lesson for next time. Sometimes you make a PC that's just... 
		Broken. it happens. as far as faking an accent goes? honestly you have 
		been doing pretty well typing a Creole dialect, And that's what I would 
		have Googled to do that, which you still can for the remainder of 
		running her
 Player4: Right.
 ST1: I will say this, and this is just my personal opinion on it, as a 
		polyglot. I think the RP is much more authentic when people at least
 ATTEMPT to convey their linguistic habits. Even better, if you actually 
		speak the language
 Player4: Yeah, that's the only part I like about her. lol.
 ST1: I cant tell you how many times I have thrown players by actually 
		using the language IC
 Player4: That, and that she's not pretty and more than a little awkward.
 ST1: well let's back up for a minute Player4
 Player3: ST3's nifty with Jay like that
 ST1: when you first made her.... what did you want her to become? What 
		was your vision for her?
 Player4: I wanted her to be a little spooky, sort of archaic in 
		practices, very superstitious.
 Player1: Heh.. just watch the language use. From personal experience 
		it's best not to start with a character that has a penchant for
 understatement.
 Player4: It's just that things are already so established with the garou, 
		it's so hard to break in.
 ST1: that's not a linguistics issue though
 Player1: or for using words like penchant. :P
 ST1: I'm talking about... With ice for example. She has linguistics 5. 
		And I run her that way. And I made use of the fact I actually know most 
		of the languages she does. (Which I didn't actually plan out, believe it 
		or not, the RP she did dictated it). So I actually type in Japanese, in 
		Gaeilge, in Arabic, in French, in Latin, when I know how. It makes 
		things interesting to say the least. with Rae I type in Russian. And so 
		forth.
 
		But back to Farida.... ok Player4. What does "Spooky" look like? 
		Because in my opinion, and I hope you might come to share it... I think 
		Farida can be rescued some to be more like you had hoped, at least 
		enough so that finishing playing her wont be such a chore but might be 
		fun.Player4: I don't know what spooky looks like. I'm a dolt.
 ST1:Well let's give it a shot.
 Player3: go Player4
 ST1: Spooky, at least to me, is someone who is very serious, 
		emotionally, for one. intense. Agree?
 Player1: Shadowy.. Grey.. not dark.. dark's not spooky just scary. But 
		shadowy is good. staring at/through people is always a good one.
 ST1: So someone who is hard to read, yes, Player1?
 Player4: Okay, that's good. But how do you measure 'hard to read'?
 ST1: You don't know what's on their mind easily.
 Player1: Yes but with that added kick that you just.. don't "want" to 
		read them..
 ST1: Ice is extremely easy to read. unless you're empathetically 
		retarded. Jay is the opposite.
 Player3: bajang could read her...anyone can read ice
 ST1: But he's not Spooky, he lacks a certain sinister wildness. So there 
		needs to be a slight undertone that what you dont know about them is 
		dangerous. or at least... uncomfy
 Player4: That makes sense.
 ST1: unpredictable
 Player1: aye being abrupt is good..
 ST1: Spooky also is interested in unusual and archaic and occult things. 
		The Bizarre.
 Player4: ...but it's hard to reach that level when everyone else is also 
		engaged in 'dangerous' things too.
 Player1: two people are talking and just interrupting with a "No"......
 ST1: Not necessarily. Everyone else doesn't take away from you playing 
		it correctly. The idea is to be understood, not to compete
 Player4: But how do you become something when everyone else is the same?
 ST1: how does what they do even affect you?    A: It 
		doesn't.
 Player4: How can she be particularly interesting when everyone else is 
		more interesting?
 ST1: you *ARE* what you are. Alone or in a room of a hundred people
 Player1: Heck some people don't mind spooky.
 ST1: Its not about being interesting. Its about being Spooky, in this 
		case.
 Player4: But I love interesting.
 ST1: What interests people can vary wildly. But not the point, sugar 
		bear.
 Player4: Yeah, I hear ya.
 ST1: Interesting is more of an opinion. SPOOKY is pretty universal.
 Player1: we all want to be intriguing.. but sometimes we just have to 
		be.
 ST1: You want to convey her correctly, FIRST.
 Player4: Good point.
 ST1: Then worry about impressing the 10 other spooky people. Or 
		conversely if you fit right in with em, then you're still correct, if 
		not very original ;p
 Player4: Good call.
 ST1: But in all seriousness. if you made her more... Serious... not so 
		"new and in awe of the world"... Think about this. people from non 
		American cultures that are thought of as very wise, how do they act? The 
		Native Americans. Asian religions or Martial artists. The Ancient Celts 
		and druids.
 Player4: How do you change something that is already rolling, though?
 ST1: You just start, tonight. There is no reason anyone is going to 
		criticize you for some revelation of correct RP. you just do it.
 Player4: But doesn't that sort of 180 mess up RP?
 ST1: well.... even if it does, we just correct it.
 Player1: Not really.
 ST1: You should never be afraid to do the right thing. Player1's been 
		through this. If its 180'ing anything, its something that maybe NEEDED 
		180'ing. But if it makes her more fun to play, and more ACCURATE then do 
		it
 Player1: It's just Giving people what they think you should have been 
		all along.
 ST1: exactly
 Player4: good point.
 ST1: she was written to be more spooky than she is. Perhaps you can IC 
		blame it on the coming Events. they *ARE* very stressy. a lot of PC's 
		are acting odd
 Player4: Yeah. She's just an intentional joke right now, though.
 ST1: But you do not have to keep her there. I hereby give you ST 
		permission to start right now and make her more fun.
 Player4: Faaantastic.
 ST1: She may feel a little off but at least you wont dread being her so 
		much. Its ok to finish off playing her in excellence.
 Player4 nods.
 Player4: Well said. Does it take a long time?
 ST1: Well... (sighs) That can depend.. Two comments to that. one.... I'm 
		not a good example, I'm a professional actor. However I have actually 
		been using Theater techniques to teach you guys. Stanislavsky (Method 
		acting) if you know what it is. And the second thing is... That depends 
		on how vastly different you are from the PC
 Player4: Okay. Will it take ME a long time? :)
 ST1: Do you know how to be spooky OOC?
 Player1 is all about the Method RP.
 Player4: Ha.
 ST1: I'm being serious, doll
 Player4: Not at all.
 ST1: Then it MIGHT take a while... Although.... If you are stuck, do 
		what we are doing tonight. Ask for help: You can go like "OK I have to 
		play a PC who is very spooky and I don't feel like I'm doing it right, 
		can people make suggestions" and they will
 Player4 nods.
 ST1: Or "I am playing someone from the French Quarter of New Orleans" 
		does anyone know about that
 Player4: Good suggestions.
 ST1: and like the movies I told you about, Go rent them, I think you 
		will feel a LOT better about playing her
 Player4: I'm sorry I jeopardized all y'alls time with my questions.
 ST1: no no no that's what this is FOR. you are showing an example of 
		this in action - real examples are the best ones
 ST3: What kind of spooky do you want to do? There are, as in all things, 
		a lot of gradations and variants
 ST1: She's talking about Farida. So spooky like Angel Heart, or Serpent 
		and the Rainbow
 Player3: no biggie Player4, I've picked up a few things
 ST1: Yes you have certainly done that, Player3
 Player1: It's no problem Player4. that's what this is for.
 Player4: I should head to bed, y'all. Thanks for your help again-- I'll 
		be on tomorrow, too.
 
 
   
		On [F] WHEN ALL ELSE 
		FAILS, PLAY YOUR STATS AS WRITTEN (i.e.: DICE IT):   
		ST1: That's 
		the last formal thing I had, afterwards we can just talk about examples. 
		I did that very thing with Ice at the Conclave. The letter I wrote back 
		to the Justicariate, well Ice has Diplomacy 5 but I wasn't feeling all 
		that correct. So I wrote up a letter but along with it I also made a 
		dice roll for it. So just in case OOC I wasn't feeling too silvery 
		tongued that the PC was entitled for the letter to be received as more 
		correct than I amPlayer6: that's mostly how i play my magi too...cause...those guys are 
		more knowledgeable then i could ever dream to be. Especially the SoE and 
		their nifty toys. Anywho...you just roll for the astrophysics 
		stuff...yeah.
 ST3: The thing to remember is... Actors don't have to be able to really 
		do everything their characters are supposed to be able to
 Player1: Ok then I have a very Key question that's been bugging me. How 
		much are we allowed to "Ask the ST's" before we just become a pain in 
		the ass?
 ST3: They just have to SOUND like they can.
 ST1: That's subjective, Player1 ;p
 Player3: usually everything I ask falls into the pain in the ass 
		category
 ST1: First off I would ask you, Why are you trying to play a character 
		that's so incredibly not like you that the ST practically has to play 
		them for you?
 Player1: Ah well.. then I counter.. "Why does the ST feel I'm playing a 
		character that is so Unlike me." and I'm not really referring to Vander. 
		As you said, it's subjective.
 ST1: If you have to ask the ST how to do something almost every night, 
		that is a sign that you are playing someone you don't understand at all.
 Player1:There needs to be an agreement between the ST the player, the 
		player and the other players, on who and what they are. This can take 
		some ironing.
 ST1: an agreement of who and what they are in what sense?
 Player3: or you're asking the st for permission, sounds like someone 
		who's afraid to play their char
 ST1: That too. I do not mind questions.
 Player1: *raises his eyebrows*
 Player1: Very Astute .. yes. That, in fact, was one of those really big 
		flaws I was/am having with Vander. I became too frightened to play him 
		the way I thought he should be.
 Player3: if someone's afraid to play their char, A. need a new char, B. 
		need to work on existing char, C. need to play somewhere else
 ST1: Where it gets annoying is when: [a] Im getting the same questions 
		repeatedly and the player is not absorbing the answer, or [b] It's
 something really obvious and shows me the player was just lazy about the 
		answer... or [c] If they want to play something they just cant grasp 
		(most often because they think it sounded cool)
 Player6: Just do stuff, if its bad, Casey or Jon will go 'WOAH, KNOCK 
		THAT OFF YOU DUMB ASS. SCENE VOID!'
 ST1: yeah... well Player6 I actually did that in Gehenna already once ;p 
		The problem you ran into with Vander, Player1, is not accurately
 portraying the traits he actually has. hence the prior workshops You 
		wrote someone who is supposed to be a Hero kind of dude.
 Player1: Indeed. I am mentioning the reason(s) behind that lack.
 ST1: but he didn't act like one at all, and you would blame it on the 
		chaos of the events in the world... but so what? Every PC has 
		experienced the same chaos. So you were inaccurately conveying "Hero" to 
		the other people. that's what held that up. so in a broader sense... 
		asking occasional questions is fine. Asking Is this right, is that 
		right, every night... means you really just don't know how to role-play 
		someone else.
 Player3: he sounds like a false hero....a wannabe hero
 ST1: well on paper, he isn't false. This was an OOC issue of not 
		portraying what was on the paper, which is what we are working on 
		correcting
 
		Player3: 
		ahhhhST1: the choices of actions came off false, and they were the kinds of 
		actions that would do that. This is why those actions are no longer
 occurring. On paper he was kind of like a Jay Archetype. With some 
		changes. So this is about conveying that to others.
 Player6: in practice he's a douche - no offense :P
 ST1: Yes but he's not supposed to be ;p so we're working on that
 Player1: Douche, stick up his ass, Poseur, shallow, I've heard 'em all. 
		No offence taken.
 Player3: if he's scared...he needs to get a pair and just play the 
		char...relax and try to enjoy Vander
 ST1: I think the issue here is Player1 has trouble with universalities. 
		What he thinks something looks like, sometimes doesn't read that way to 
		others. that's tough to correct but one thing you can do, as I've said 
		then and say now, is check in with people for second opinions. You and I 
		sat down with Vander and did just that, the whole "Name Five characters 
		who are like Vander and why" thing we did
 Player3: but don't do it to much, then you're all needy and asking for 
		acceptance
 ST1: that was highly, deeply informative about how you perceive him in 
		your head and how he's coming off to everyone else
 Player1: And appreciated. It's also a two way street though. As I learn 
		what to show, others learn what to look for.
 
 
		ST1: True. Sometimes it really can be a case of someone RPing correctly 
		and other players being dense. That has happened. I got an example of that one. Brett. Brett played a lot of Maori Characters. New 
		Zealand Aborigines.
 Player3: that was off, people telling him out to be Australian
 ST1: Exactly where I'm going with this. A lot of people whined that he 
		was fucking up stuff, but he wasn't. He was being true to that culture. 
		its very violent and very bigoted. I wrote a four page email defending 
		what he did with news articles and examples. Brett was RPing correctly 
		and other players were just being stupid. Ok.... More questions about 
		how to play stuff you don't understand OOC?
 Player1: Ok the biggest one.. and I ask this for the group not me. How 
		do you play some one with and Intelligence of 5 or in some cases 6 or 
		even 7?
 ST3: with dice.
 ST1: Basically.
 Player1: *laughs* Well that was easy.
 ST1: I can in all complete honesty say mine would be a 5. Based on my IQ 
		scores.
 ST3: raw intellect is the hardest thing to bullshit.
 ST1: Intelligence doesn't look one way. But yeah what ST3 said. 
		Intelligence is a thing that only matters, in matters of intellect. Like 
		how does a person with Int 6 walk into a room versus someone with Int 1? 
		Answer: Same way. On your feet.
 Player1: Same here.. but smarts ain't that useful Especially High end 
		smarts.
 ST1: Ain't that useful for what?
 Player1: Thoughtfully.
 ST1: What does being thoughtful look like? in an action. describe 
		thoughtful
 Player6: stroking your beard whilst looking up at the ceiling. that's 
		thoughtful
 Player1: Sorry.. Ain't that useful for personal interactions, or even 
		mundane chores. I've met some reaaally stupid Geniuses in my day.
 ST1: ok.... that's not about intellect, Player1. do not confuse that 
		with common sense.
 Player1: True.
 Player3: sounds like Einstein...big math brain, bad basic math
 ST1: Knowing the physics of fire doesn't stop some geniuses from smoking 
		it
 ST3: There is such a thing as the "educated idiot" syndrome. aka, the 
		character with 18 int and 3 wisdom
 ST1: It also doesn't mean someone isn't smart in some other manner. 
		intellect, IQ, is education and book smarts and intellect, and NOTHING 
		ELSE. its not wisdom, its not instincts, its not empathy
 ST3: It's raw CPU capacity
 Player1: Ok cool.. so we're all on the same page with that one. Good to 
		know.
 Player6: being really smart doesn't mean you know HOW to do everything. 
		means you might grasp the concept quicker then most when shown though
 ST3: which the biggest, fastest CPU in the world isn't worth beans 
		without good programming... by the same token, a person with Marilyn vos 
		Savant's IQ and no education... is a really adaptable savage, but they 
		won't be able to program a computer or perform heart surgery
 Player3: just because you can guess the story plot line doesn't mean you 
		actually grab all the plot hooks. it's sooooo true and you know it
 Player1: So to sum up the highlights of tonight. Research.. ask 
		questions, ask more questions, and if that doesn't work, don't play that
 character.
 ST1: Player3 turned around and just blurted out the hook for the biggest 
		plot we'd ever written. By accident. everyone around her didn't get it. 
		9 of them died. the highlight of tonight: Research. Use examples. Ask 
		questions and opinions. If it's still not working, you may want to drop 
		it.
 Player1: That's awesome. well the blurring out.. the dying.. not so 
		much.
 ST3: Well... Darwin's not always a nice guy
 ST1: that was one of your most memorable moments
 ST3: But if you stand there and stare down the oncoming bus... <shrugs> 
		you weren't the fittest.
   
   
		MISCELLANEOUS ADDITIONAL 
		GENERAL COMMENTARY:   ON HANDLING UNNATURAL 
		APPEARANCE (6+):   
			
			Player1: Ok one side line question.ST1: Sure, shoot
 Player1: Something mentioned in the 
			logs. If a Character walks in with an App 7 or something else 
			ungodly.. how universal is the reaction?
 ST1: At app 7 the book clearly says there will 
			be one.
 Player3: drool, pop wood, cat calls, 
			cartoon wolf reaction
 ST1: It gives you two extremes. What 
			Player3 said is one of them
 Player1: Right.. or jealousy.
 ST1: the other, is livid jealousy and 
			loss of control. but at app 7 you are supernaturally beholden not to 
			ignore it. that is beauty beyond human understanding
 Player1: But for how long? I mean the 
			first time.. sure... the second time.. yeah.. the third.. maybe.. 
			but after a while do you get used to it?
 ST1: no. You never get acclimated to it
 Player1: ug.
 ST1: What ugh. That is the legitimate 
			reaction to such a thing
 ST3: We are talking, physical perfection beyond mortal ken.
 ST1: would you ever get used to seeing God?
 ST3: Anything that lovely is clearly not of this world.
 ST1: only maybe a tiny bit.
 Player1: I'm not disagreeing.. I'm just 
			seeing the Ug factor.
 ST1: I'm challenging you that it isn't 
			Ug. you're making it bad and wrong, and I don't get why. its 
			appropriate to the creature you are witnessing
 Player1: Which is.. say a bank robber 
			is in the middle of a get away.. running from the cops.. bullets 
			flying.. run's into Mrs. Perfect App 7.. and .. stops and drools.
 ST1: Yes. They bloody well would. that 
			is completely proper to do when faced with something that his brain 
			cant even totally process the beauty of
 Player1: Yeah.. so UG.. that's highly 
			inconvenient.
 ST1: Uh... dude?
 ST3: It's appropriate.
 ST1: the point of stats is not to be 
			convenient to your highness
 Player1: I'm not saying it's Wrong!
 ST1: it is to convey, what they are 
			there to convey
 ST3: role-play isn't about what's convenient, or what's easy 
			to deal with
 Player6: a WP point/roll would be necessary to 
			pull yourself away from app 7 persons. it IS possible...yet VERY 
			difficult. again, see dice
 ST3: It's what's accurate.
 ST1: well nobody WANTS to be Ugh and 
			inconvenient
 Player1: gah.. a bus runs me over.. I 
			go splat..
 ST1: those are in fact in stone, 
			negative words
 Player1: yeas I'll go splat.. but I 
			think Ug is an appropriate reaction.
 ST1: its not a trait anyone desires
 ST3: Which is why most people with apps that high conceal it 
			somehow
 ST1: well that's "Planet trey" stuff. I cant 
			speak to it. Its NOT Ug. You are inventing that.
 ST3: crowds of sycophants following you, pied-piper like down 
			the street, or alternately members of the appropriate gender 
			attempting to rape you on a daily basis... Yeah. It gets to be 
			damned inconvenient.
 ST1: Its more bloody inconvenient for the 
			character who has it, honey
 ST3: That's the drawback of having a godly trait.
 ST1: Ice was not physically capable of going 
			out in public. ANYWHERE. for any reason. She would cause commotion 
			just trying to get a coffee.
 ST3: look at the poor guy with Str 5 who has to get all his 
			suits custom-tailored cuz even the Big and Tall stores don't have a 
			jacket in 62 long
 ST1: when your PC lives like that for years... 
			if there's any Ug to anything, its with the PC who has that App.
 Player1: So. just to dig in a little 
			more.. person with App 7 goes out into the street and sees the mob 
			coming their direction to worship them.
 ST1: ok... (waits for the rest)
 Player1: Are they allowed to say.. "ug" 
			?
 ST1: it would be kind of stupid
 Player3: I disagree
 ST1: Does God say Ug when people fall 
			down and worship him? it just *IS*. You're thinking of it with a 
			mortal brain.
 ST3: "<sigh> here we go again..." more like.
 ST1: disagree with what?
 Player6: Don't forget, app 7 can also 
			be the most terrifying and scary thing you have ever seen yet is 
			100% attractive.. that's the scary thing
 ST1: precisely. App 7 can frighten 
			someone too.
 Player3: it's like being a movie star, 
			they can't go out to get coffee without a problem
 ST1: well no, Player3 its far far more 
			than a movie star. A movie star is App 5. They're pretty but they're 
			humans
 Player6: got a good dose of that from 
			the Tzimisce clan book
 ST1: We're talking something so fucking 
			weird that even though its shiny, people might get scared and hurt 
			it
 Player3: up the appearance, up the 
			problems
 ST1: Yes. That much is consistent
 Player6: People tend to destroy what 
			they do not understand. Thus an app7 person has no choice but to 
			hide.
 ST1: there is no "Ug", it's just the 
			correct reaction. No need to put a judgment call on it, and let's 
			face it, Ugh is one.
 Player3: why can't ugh be another form 
			of sigh?
 ST1: because it's not?
 ST3: I'm taking the ug'ing here to be OOC bitching.
 ST1: that's like asking why cant Yes be 
			another form of no, its recognized as a negative.
 Player1: I'm not sure what Webster 
			says.. but in my experience "ugh" = well.. "Ugh" "this is going to 
			be rough" "this is not going to be fun" "This.. this is going to 
			hurt"
 Player3: that sounds like a sigh
 Player1: Very much so.
 ST3: Which OOC, you picked the stats so you have absolutely 
			no right to be bitching over any trouble that picking those stats 
			buy you. IC, you'd be so used to that sort of thing that there's no 
			point bitching over it.
 ST1: And ALL of those are negative, dude. Not 
			one of those is a thing someone wishes to do by choice, embraces. 
			you just succeeded in reiterating my point
 Player3: ahhh, very wise, thank you
 ST1: and yes what ST3 said as well. Any 
			sighing over it can be IC cuz OOC you bought the damned APP. I don't 
			bitch about people reacting to Ice. I bitch when they don't react. 
			cuz it's shoddy RP
 Player3: the lateness is making me 
			sleepy...is class over?
 Player7: What about people that have 
			been around said individual for long enough?
 Player3: again, would you get use to 
			seeing god? but what if you like grew up with god? or better yet, 
			you were god's cousin?
 ST1: Well that wouldn't apply to God 
			but it might to lesser Supernaturals. a vampire or a Fae. And no, 
			Player7, we covered that. Appearance above 5 is NOT a stat you 
			become acclimated to. you react the 100th time as the 5th. You may 
			not be as surprised but you will still feel extreme about it, one 
			way or the other. Its no longer just an aesthetic at that point, its 
			a supernatural effect
 Player1: Well that covers that.
 
 
   ON CORRECT USE OF LORES 
		(WHEN YOU SHOULD & SHOULDN'T KNOW THINGS): 
			
			Player7: This won't be as big of a deal in 2.0 
			though... App is no longer a trait, the trait that app is part of 
			more so encompasses the sheer presence of the person in question... 
			(If we even want to get into that)ST1: I think it was more just about how 
			to react correctly to it
 ST3: So don't bother making a big billy-badass full moon 
			Blood Talon right out the gate. He'll get to sit and scratch himself 
			a lot.
 Player1: Word to the wise.. always be ready to 
			either throw down, or run like hell. I personally love having bad 
			ass characters that go out of their way to avoid combat.
 Player7: I was thinking a Elodoth 
			Shadow Lord out the gate... ;P
 ST1: You weren't thinking, if you were 
			thinking that ;p
 Player7: Storm Lord...
 ST3: Why don't you worry about your mortal character that you 
			will be starting play with.
 ST1: Is your mortal finished? cuz this wont 
			even be an issue for several months
 Player7: Except for actually writing 
			down the back story, yes
 ST3: Not the werewolf character that is, at the minimum, a 
			year in the future
 Player1: Ok so common sense is an easy one.. 
			No science dots you still don't mix acids and bases.. but what about 
			lores? What does the common Vamp on the street know about.. say 
			Werewolves?
 ST1: In 1.0 or 2.0?
 ST3: Well, in 1.0 for comparison's sake...
 ST1: the common vamp on the street knows not a 
			fucking thing, unless he bought the lore. It does not matter that 
			the player has watched movies and crap, the vamp may not have. half 
			that stuff may not even be true (please note lores ALWAYS mean the 
			correct information)
 Player7: And even then you had better 
			have a good reason for the lore... Garou don't go telling vampires 
			about their society
 ST1: Exactly, and vice versa.
 ST3: At MOST you know, they exist, and they don't like you, 
			and they can probably kick your ass.
 ST1: Ice lived with them and I still do not 
			allow her to know some basic things
 ST3: anything beyond that requires a lore dot
 ST1: because they simply never occurred in 
			front of her, and she's never set foot in a caern in her life
 Player1: So Vice Versa.. the common 
			Garou knows nothing about Vampires.
 ST1: Yeah the Garou wouldn't know vamps 
			cant just die by touching the bible.
 Player7: Darren knows very limited 
			knowledge about some Camarilla clans and the Tzimisce, as Ice did 
			teach him... But even when that comes into RP I ask Ice in PM first
 ST1: Right. But you put in the IC RP 
			time of Darren asking ice things, and so he can have those, he 
			earned them
 ST3: The common garou knows, they reek of Wyrmtaint, they're 
			flammable, and they live forever unless something kills em. If that 
			much
 Player1: Too bad they Can die by Wolf claws.. 
			Garou tend to favor those over bibles.
 ST3: Beyond that, pony up for Lore dots
 ST1: a little Fort goes a long way
 Player1: Not far enough. I've seen 
			player get Str scores in the teen's.
 ST3: Not long enough a ways when the wolfy is rolling 8 dice 
			for damage and you're rolling 3 dice to soak...
 Player7: Depending on how combat tweaked the 
			Garou you are fighting is
 ST1: your average vampire didn't 
			survive Garou by fighting, he survived by other means
 Player7: Running
 ST1: Dominating him to go to sleep ;pppp
 Player1: Vamp's best bet.. Pump the 
			CRAP out of Dex and Run like a mother*&%%er
 ST1: we can say fucker here
 Player7: cheater... :P
 ST1: I didn't cheat, Ice has ST 2 ;p
 ST3: <Dom> Sit. Stay. Nice puppy.
 Player7: Unless you put the Garou in frenzy, I 
			think that makes dominate a little useless
 ST1: Actually not at high levels, 
			There's a Dom 6 or 7 for undoing a frenzy and it works on Puppies
 Player7: interesting...
 ST1: but dude. how many kindred HAVE 
			that - 2-3 max.
 ST3: Presence still works. And a creature in frenzy has their 
			tactical options pretty limited
 Player7: Ice! :P
 ST1: in the whole game
 Player1: Oh well I'll just pony up for 
			that with my 9th gen character.
 ST1: Ice, Alex, Jay. that's it
 ST3: it's charge at it and rip it apart, or run away from it 
			in terror
 Player1: NPC's the lot of em.
 ST1: Well of course, such a thing 
			BELONGS with NPCs
 ST3: And if the thing you're charging has five pounds of 
			brass hanging between their legs and silver in their shotgun... your 
			frenzied wolf is a rug.
 Player1: So rule of thumb.. Celerity is your 
			friend.
 Player7: Unless you invested the actual 
			time and rp to get to that level
 ST1: well that would still make it more 
			or less an NPC, cuz that's years. remember Ice Alex and Jay are 8 
			year old PCs, x 200 exp a year average... that's 1600 experience at 
			the modest end. you can buy a metric assload of dots for that
 ST3: I've used about half that for Jay and Cat.
 ST1: Yeah I maxed Ice out in everything she's 
			earned in Rp and its only 900. I just had no reason to spend more. 
			She didn't do anything. I mean she's played but she didn't learn 
			more than that buys.
 Player7: BTW, I have been reading parts 
			of the 2.0 books everyday (spare time, etc), so I believe I can help 
			with introducing people to the new systems, specifically the new 
			werewolf
 ST1: When the time comes that will be 
			good, Player7, and you can hurry that along by coaching people on 
			the mortal system. when enough players have mastered it so we're not 
			dragged down nose in books, we can bring in the supers
 
   ON COMBAT WHORING, AND 
		THAT IT'S NOT NEARLY AS COOL AS IT SOUNDS: 
			ST3: 
			Player7: ... Chill the werewolf fixation ST1: seriously Player7, you're like... 
			obsessed
 Player7: It's been my reading material 
			for the last few weeks
 ST3: 
			We're going to play World of Darkness: Mortals for a good long while 
			in the meantimeST1: I'll spring for Penthouse if you STFU 
			about the dogs ;p
 Player7: I think it may be the hardest 
			to integrate though, it does have a focus on combat, specifically 
			that the Uratha need to hunt in order to hold up their version of 
			morality... So I'll shut up now about them :P
 ST1: well I'm not saying there's no 
			room for combat, It would just be nice if you talked about SOMETHING 
			ELSE once in a while ;p anyway...
 Player7: Hey, I'm a combat whore :P
 ST1: Player1, is there anything else 
			you want to ask, even if its about a different topic, Since we're 
			here
 ST3: You have to obtain your own food and I believe if you 
			read closely, that can be rationalized in many ways that don't make 
			it a five hour combat fest daily.
 ST1: and there wont be combat whoring in 2.0. 
			That's one reason I'm looking forward to hitting the giant reset 
			button. that ain't just about the Garou either - some of the kindred 
			were getting on my nerves
 Player7: Combat should be a lot more 
			faster in 2.0, so with reducing it's amount in the chronicle coupled 
			with it not being so involving, you shouldn't get mad about it much 
			anymore
 ST1: Well what annoys me is people who 
			have characters who don't do anything else but combat. Most warriors 
			are more complex than that. Otherwise you might as well play XBox 
			(this was part of last night's workshop)
 Player1: Boooring.
 ST1: Also Combat is mostly a Dice 
			thing.
 ST3: Player7: A few questions about Darren. What's his 
			favorite song? Favorite color? Last book he read? boxers or briefs? 
			Cans or bottles?
 ST1: its not really Role-play, its just a 
			necessary consequence of certain scenes. You know, like telling the 
			Prince to fuck off
 ST3: You don't have to answer me, but knowing the answers for 
			yourself is the difference between a character and a set of combat 
			stats
 ST1: Kill the Wabbit, Blood red, the AK 47 
			field stripping guide, boxers, and drinks from the keg
 Player7: Favorite song is something I 
			might actually need to discuss with you ooc, Color: Red Last book: 
			Thus Spoke Zarathustra (gave up halfway), Boxers, Either or, he is a 
			survivalist and goes for what he can get at a good price
 ST1: Or furclad ;p
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