CHARACTER CREATION (FOR ALL GENRES)
POWER LEVELS FOR NEW PC's
1. Op's Run NPC's
2. Player NPC's
This page contains information on
the Power Levels for new PC's, information on NPC's and game balance, and power level Caps. Everything on this page applies to all PC's in all Genres, regardless of what
character you are making.
This does not include
specific restrictions for individual genres. Anything specific to only one genre is on the
Rules Page. Be sure to read both before submitting a sheet.
CREATING A CHARACTER
FOR OUR GAME
[A] POWER LEVELS FOR NEW
levels for starting characters will be explained in detail in on the
rules page for the individual genre you are playing.
All starting characters will be just
exactly that. You may
have as many dots as the book allows for new characters in your genre.
We do not run
the sort of game where NPC's bully the new guys, so don't ask for extra dots to "help you survive."
They are not needed.
Since we are now far into nWOD 2.0, there is no longer
a need for Grandfathered PCs.
Some 1.0 players were permitted to
carry over exp from one PC of their choice to a new mortal, as a
reward for completing the 1.0 & TOJ game, but that is all the
grandfathering there is in this game. This ended in 2005. Any 1.0
players returning now who did not complete TOJ may no longer
grandfather in a prior PC or the XP from a prior PC. You have missed
LEVEL OF NPCs:
are powerful characters in this game. They serve some specific purpose. They are not
there just to kick the new people's asses.
The Ops have the right and the duty to run a
high level NPC as needed in a storyline. You may not. The World of Darkness will always contain something
bigger than you in it, and that something belongs in the hands of an ST, not a fellow player.
We also sometimes run brand new
characters that are weaker than many PC's, as we see fit for the sake of
DO THE OPS GET ALL THE "GOOD" CHARACTERS?:
DO ALL THE OPSí FRIENDS GET POWERFUL PC'S AND I
That is not actually what happens. There are a
few long time players who got to carry over some 1.0 experience
as a reward for enduring the 3+ OOC years of rigor involved in playing Time
of Judgment, and that XP only went to one new mortal PC of their
choice. We felt they should have some kind of a cookie for
putting up with the horrible things that we did at the end of
the world. Other than that, everyone gets the same. If someone
has more XP than you, they earned it. The nWOD Chronicle began
in 2005. Plenty of time to RP.
All Gaming Sourcebooks &
Materials for this campaign are © 2004-2010 White Wolf Publishing, Inc. All rights reserved.