Name:	Concept:	Clan:	
Player:	Virtue:	Covenant:	
Chronicle:	Vice:	Coterie:	
Vampire The Requiem
Attributes
Power	Intelligence:	Strength:	Presence:	
Finesse	Wits:	Dexterity:	Manipulation:	
Resistance	Resolve:	Stamina:	Composure:	
Skills	Other Traits	
Mental	Merits	Health	
Academics:			
Computer:		Willpower	
Crafts:			
Investigation:		Vitae	
Medicine:			
Occult:		Blood Potency	
Politics:	Flaws		
Science:		Humanity	
Physical		10	
Athletics:		9	
Brawl:		8	
Drive:		7	
Firearms:	Disciplines	6	
Larceny:		5	
Stealth:		4	
Survival:		3	
Weaponry:		2	
Social		1	
Animal Ken:			
Empathy:		Equipment	
Expression:			
Intimidation:			
Persuasion:	Size:		
Socialize:	Defense:		
Streetwise:	Initiative Mod:		
Subterfuge:	Speed:		
	Experience:		
	Armor:		
Attributes 5-4-3
Skills 11-7-4 (+3 specialties)
Clan +1 bonus attribute
Merits 7 (Buying the fifth dot in Attributes, Skills, or Merits costs 2 points)	Starting Blood Potency 1 (may be increased with Merit points). 
Disciplines 3 (two must be in clan). Health = Stamina + Size. Size = 5 for adult human.
Willpower = Resolve + Composure. Defense = lowest of Wits or Dexterity.
Initiative mod = Dexterity + Composure. Speed = Strength + Dexterity. 
Starting Humanity = 7